Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CCHART
19 : #define INCLUDED_CCHART
20 :
21 : #include "gui/ObjectBases/IGUIObject.h"
22 : #include "gui/ObjectBases/IGUITextOwner.h"
23 : #include "gui/SettingTypes/CGUIColor.h"
24 : #include "gui/SettingTypes/CGUIList.h"
25 : #include "gui/SettingTypes/CGUISeries.h"
26 : #include "maths/Size2D.h"
27 : #include "maths/Vector2D.h"
28 :
29 : #include <vector>
30 :
31 0 : struct CChartData
32 : {
33 : // Avoid copying the container.
34 : NONCOPYABLE(CChartData);
35 0 : MOVABLE(CChartData);
36 0 : CChartData() = default;
37 :
38 : CGUIColor m_Color;
39 : std::vector<CVector2D> m_Points;
40 : };
41 :
42 : /**
43 : * Chart for a data visualization as lines or points
44 : */
45 : class CChart : public IGUIObject, public IGUITextOwner
46 : {
47 0 : GUI_OBJECT(CChart)
48 :
49 : public:
50 : CChart(CGUI& pGUI);
51 : virtual ~CChart();
52 :
53 : protected:
54 : /**
55 : * @see IGUIObject#UpdateCachedSize()
56 : */
57 : void UpdateCachedSize();
58 :
59 : /**
60 : * @see IGUIObject#HandleMessage()
61 : */
62 : virtual void HandleMessage(SGUIMessage& Message);
63 :
64 : /**
65 : * Draws the Chart
66 : */
67 : virtual void Draw(CCanvas2D& canvas);
68 :
69 : virtual CRect GetChartRect() const;
70 :
71 : void UpdateSeries();
72 :
73 : void SetupText();
74 :
75 : std::vector<CChartData> m_Series;
76 :
77 : CVector2D m_LeftBottom, m_RightTop;
78 :
79 : std::vector<CVector2D> m_TextPositions;
80 :
81 : bool m_EqualX, m_EqualY;
82 :
83 : // Settings
84 : CGUISimpleSetting<CGUIColor> m_AxisColor;
85 : CGUISimpleSetting<float> m_AxisWidth;
86 : CGUISimpleSetting<float> m_BufferZone;
87 : CGUISimpleSetting<CStrW> m_Font;
88 : CGUISimpleSetting<CStrW> m_FormatX;
89 : CGUISimpleSetting<CStrW> m_FormatY;
90 : CGUISimpleSetting<CGUIList> m_SeriesColor;
91 : CGUISimpleSetting<CGUISeries> m_SeriesSetting;
92 :
93 : private:
94 : void DrawAxes(CCanvas2D& canvas) const;
95 :
96 : CSize2D AddFormattedValue(const CStrW& format, const float value, const CStrW& font, const float buffer_zone);
97 :
98 : void UpdateBounds();
99 : };
100 :
101 : #endif // INCLUDED_CCHART
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