Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_GUITOOLTIP
19 : #define INCLUDED_GUITOOLTIP
20 :
21 : class IGUIObject;
22 : class CGUI;
23 :
24 : #include "maths/Vector2D.h"
25 : #include "ps/CStr.h"
26 :
27 12 : class GUITooltip
28 : {
29 : public:
30 : NONCOPYABLE(GUITooltip);
31 :
32 : GUITooltip();
33 : void Update(IGUIObject* Nearest, const CVector2D& MousePos, CGUI& GUI);
34 :
35 : private:
36 :
37 : void ShowTooltip(IGUIObject* obj, const CVector2D& pos, const CStr& style, CGUI& pGUI);
38 : void HideTooltip(const CStr& style, CGUI& pGUI);
39 : bool GetTooltip(IGUIObject* obj, CStr& style);
40 :
41 : int m_State;
42 :
43 : IGUIObject* m_PreviousObject;
44 : CStr m_PreviousTooltipName;
45 : CVector2D m_PreviousMousePos;
46 : double m_Time;
47 : };
48 :
49 : #endif // INCLUDED_GUITOOLTIP
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