LCOV - code coverage report
Current view: top level - source/gui - GUITooltip.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 1 100.0 %
Date: 2023-01-19 00:18:29 Functions: 1 1 100.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_GUITOOLTIP
      19             : #define INCLUDED_GUITOOLTIP
      20             : 
      21             : class IGUIObject;
      22             : class CGUI;
      23             : 
      24             : #include "maths/Vector2D.h"
      25             : #include "ps/CStr.h"
      26             : 
      27          12 : class GUITooltip
      28             : {
      29             : public:
      30             :     NONCOPYABLE(GUITooltip);
      31             : 
      32             :     GUITooltip();
      33             :     void Update(IGUIObject* Nearest, const CVector2D& MousePos, CGUI& GUI);
      34             : 
      35             : private:
      36             : 
      37             :     void ShowTooltip(IGUIObject* obj, const CVector2D& pos, const CStr& style, CGUI& pGUI);
      38             :     void HideTooltip(const CStr& style, CGUI& pGUI);
      39             :     bool GetTooltip(IGUIObject* obj, CStr& style);
      40             : 
      41             :     int m_State;
      42             : 
      43             :     IGUIObject* m_PreviousObject;
      44             :     CStr m_PreviousTooltipName;
      45             :     CVector2D m_PreviousMousePos;
      46             :     double m_Time;
      47             : };
      48             : 
      49             : #endif // INCLUDED_GUITOOLTIP

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