Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_GUIRENDERER
19 : #define INCLUDED_GUIRENDERER
20 :
21 : #include "graphics/Color.h"
22 : #include "graphics/ShaderTechniquePtr.h"
23 : #include "graphics/Texture.h"
24 : #include "maths/Rect.h"
25 : #include "ps/CStrForward.h"
26 : #include "ps/CStrIntern.h"
27 :
28 : #include <map>
29 : #include <vector>
30 :
31 : class CCanvas2D;
32 : class CGUI;
33 : class CGUISprite;
34 : struct CGUIColor;
35 : struct SGUIImage;
36 :
37 : namespace GUIRenderer
38 : {
39 0 : struct SDrawCall
40 : {
41 0 : SDrawCall(const SGUIImage* image) : m_Image(image) {}
42 : CRect ComputeTexCoords() const;
43 :
44 : const SGUIImage* m_Image;
45 :
46 : CTexturePtr m_Texture;
47 :
48 : CRect m_ObjectSize;
49 : CRect m_Vertices;
50 :
51 : CGUIColor* m_BackColor;
52 :
53 : CColor m_ColorAdd;
54 : CColor m_ColorMultiply;
55 : float m_GrayscaleFactor;
56 : };
57 :
58 0 : class DrawCalls : public std::vector<SDrawCall>
59 : {
60 : public:
61 : DrawCalls();
62 : // Copy/assignment results in an empty list, not an actual copy
63 : DrawCalls(const DrawCalls&);
64 : DrawCalls& operator=(const DrawCalls&);
65 : };
66 :
67 : void UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const CStr8& SpriteName, const CRect& Size, std::map<CStr8, std::unique_ptr<const CGUISprite>>& Sprites);
68 :
69 : void Draw(DrawCalls& Calls, CCanvas2D& canvas);
70 : }
71 :
72 : #endif // INCLUDED_GUIRENDERER
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