LCOV - code coverage report
Current view: top level - source/gui - GUIRenderer.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 3 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 4 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_GUIRENDERER
      19             : #define INCLUDED_GUIRENDERER
      20             : 
      21             : #include "graphics/Color.h"
      22             : #include "graphics/ShaderTechniquePtr.h"
      23             : #include "graphics/Texture.h"
      24             : #include "maths/Rect.h"
      25             : #include "ps/CStrForward.h"
      26             : #include "ps/CStrIntern.h"
      27             : 
      28             : #include <map>
      29             : #include <vector>
      30             : 
      31             : class CCanvas2D;
      32             : class CGUI;
      33             : class CGUISprite;
      34             : struct CGUIColor;
      35             : struct SGUIImage;
      36             : 
      37             : namespace GUIRenderer
      38             : {
      39           0 :     struct SDrawCall
      40             :     {
      41           0 :         SDrawCall(const SGUIImage* image) : m_Image(image) {}
      42             :         CRect ComputeTexCoords() const;
      43             : 
      44             :         const SGUIImage* m_Image;
      45             : 
      46             :         CTexturePtr m_Texture;
      47             : 
      48             :         CRect m_ObjectSize;
      49             :         CRect m_Vertices;
      50             : 
      51             :         CGUIColor* m_BackColor;
      52             : 
      53             :         CColor m_ColorAdd;
      54             :         CColor m_ColorMultiply;
      55             :         float m_GrayscaleFactor;
      56             :     };
      57             : 
      58           0 :     class DrawCalls : public std::vector<SDrawCall>
      59             :     {
      60             :     public:
      61             :         DrawCalls();
      62             :         // Copy/assignment results in an empty list, not an actual copy
      63             :         DrawCalls(const DrawCalls&);
      64             :         DrawCalls& operator=(const DrawCalls&);
      65             :     };
      66             : 
      67             :     void UpdateDrawCallCache(const CGUI& pGUI, DrawCalls& Calls, const CStr8& SpriteName, const CRect& Size, std::map<CStr8, std::unique_ptr<const CGUISprite>>& Sprites);
      68             : 
      69             :     void Draw(DrawCalls& Calls, CCanvas2D& canvas);
      70             : }
      71             : 
      72             : #endif // INCLUDED_GUIRENDERER

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