LCOV - code coverage report
Current view: top level - source/gui - GUIMatrix.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 11 0.0 %
Date: 2022-06-14 00:41:00 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "GUIMatrix.h"
      21             : #include "maths/Matrix3D.h"
      22             : #include "ps/VideoMode.h"
      23             : 
      24             : extern int g_xres, g_yres;
      25             : 
      26           0 : CMatrix3D GetDefaultGuiMatrix()
      27             : {
      28           0 :     float xres = g_xres / g_VideoMode.GetScale();
      29           0 :     float yres = g_yres / g_VideoMode.GetScale();
      30             : 
      31           0 :     CMatrix3D m;
      32           0 :     m.SetIdentity();
      33           0 :     m.Scale(1.0f, -1.f, 1.0f);
      34           0 :     m.Translate(0.0f, yres, -1000.0f);
      35             : 
      36           0 :     CMatrix3D proj;
      37           0 :     proj.SetOrtho(0.f, xres, 0.f, yres, -1.f, 1000.f);
      38           0 :     m = proj * m;
      39             : 
      40           0 :     return m;
      41             : }

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