LCOV - code coverage report
Current view: top level - source/gui - GUIManager.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 119 210 56.7 %
Date: 2023-01-19 00:18:29 Functions: 15 27 55.6 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "GUIManager.h"
      21             : 
      22             : #include "gui/CGUI.h"
      23             : #include "lib/timer.h"
      24             : #include "ps/CLogger.h"
      25             : #include "ps/Filesystem.h"
      26             : #include "ps/GameSetup/Config.h"
      27             : #include "ps/Profile.h"
      28             : #include "ps/VideoMode.h"
      29             : #include "ps/XML/Xeromyces.h"
      30             : #include "scriptinterface/FunctionWrapper.h"
      31             : #include "scriptinterface/ScriptContext.h"
      32             : #include "scriptinterface/ScriptInterface.h"
      33             : #include "scriptinterface/StructuredClone.h"
      34             : 
      35             : namespace
      36             : {
      37             : 
      38           1 : const CStr EVENT_NAME_GAME_LOAD_PROGRESS = "GameLoadProgress";
      39           1 : const CStr EVENT_NAME_WINDOW_RESIZED = "WindowResized";
      40             : 
      41             : } // anonymous namespace
      42             : 
      43             : CGUIManager* g_GUI = nullptr;
      44             : 
      45             : // General TODOs:
      46             : //
      47             : // A lot of the CGUI data could (and should) be shared between
      48             : // multiple pages, instead of treating them as completely independent, to save
      49             : // memory and loading time.
      50             : 
      51             : 
      52             : // called from main loop when (input) events are received.
      53             : // event is passed to other handlers if false is returned.
      54             : // trampoline: we don't want to make the HandleEvent implementation static
      55           7 : InReaction gui_handler(const SDL_Event_* ev)
      56             : {
      57           7 :     if (!g_GUI)
      58           0 :         return IN_PASS;
      59             : 
      60          14 :     PROFILE("GUI event handler");
      61           7 :     return g_GUI->HandleEvent(ev);
      62             : }
      63             : 
      64           0 : static Status ReloadChangedFileCB(void* param, const VfsPath& path)
      65             : {
      66           0 :     return static_cast<CGUIManager*>(param)->ReloadChangedFile(path);
      67             : }
      68             : 
      69           3 : CGUIManager::CGUIManager()
      70             : {
      71           3 :     m_ScriptContext = g_ScriptContext;
      72           3 :     m_ScriptInterface.reset(new ScriptInterface("Engine", "GUIManager", m_ScriptContext));
      73           3 :     m_ScriptInterface->SetCallbackData(this);
      74           3 :     m_ScriptInterface->LoadGlobalScripts();
      75             : 
      76           3 :     if (!CXeromyces::AddValidator(g_VFS, "gui_page", "gui/gui_page.rng"))
      77           0 :         LOGERROR("CGUIManager: failed to load GUI page grammar file 'gui/gui_page.rng'");
      78           3 :     if (!CXeromyces::AddValidator(g_VFS, "gui", "gui/gui.rng"))
      79           0 :         LOGERROR("CGUIManager: failed to load GUI XML grammar file 'gui/gui.rng'");
      80             : 
      81           3 :     RegisterFileReloadFunc(ReloadChangedFileCB, this);
      82           3 : }
      83             : 
      84           6 : CGUIManager::~CGUIManager()
      85             : {
      86           3 :     UnregisterFileReloadFunc(ReloadChangedFileCB, this);
      87           3 : }
      88             : 
      89           1 : size_t CGUIManager::GetPageCount() const
      90             : {
      91           1 :     return m_PageStack.size();
      92             : }
      93             : 
      94           0 : void CGUIManager::SwitchPage(const CStrW& pageName, const ScriptInterface* srcScriptInterface, JS::HandleValue initData)
      95             : {
      96             :     // The page stack is cleared (including the script context where initData came from),
      97             :     // therefore we have to clone initData.
      98             : 
      99           0 :     Script::StructuredClone initDataClone;
     100           0 :     if (!initData.isUndefined())
     101             :     {
     102           0 :         ScriptRequest rq(srcScriptInterface);
     103           0 :         initDataClone = Script::WriteStructuredClone(rq, initData);
     104             :     }
     105             : 
     106           0 :     if (!m_PageStack.empty())
     107             :     {
     108             :         // Make sure we unfocus anything on the current page.
     109           0 :         m_PageStack.back().gui->SendFocusMessage(GUIM_LOST_FOCUS);
     110           0 :         m_PageStack.clear();
     111             :     }
     112             : 
     113           0 :     PushPage(pageName, initDataClone, JS::UndefinedHandleValue);
     114           0 : }
     115             : 
     116           6 : void CGUIManager::PushPage(const CStrW& pageName, Script::StructuredClone initData, JS::HandleValue callbackFunction)
     117             : {
     118             :     // Store the callback handler in the current GUI page before opening the new one
     119           6 :     if (!m_PageStack.empty() && !callbackFunction.isUndefined())
     120             :     {
     121           1 :         m_PageStack.back().SetCallbackFunction(*m_ScriptInterface, callbackFunction);
     122             : 
     123             :         // Make sure we unfocus anything on the current page.
     124           1 :         m_PageStack.back().gui->SendFocusMessage(GUIM_LOST_FOCUS);
     125             :     }
     126             : 
     127             :     // Push the page prior to loading its contents, because that may push
     128             :     // another GUI page on init which should be pushed on top of this new page.
     129           6 :     m_PageStack.emplace_back(pageName, initData);
     130           6 :     m_PageStack.back().LoadPage(m_ScriptContext);
     131           6 : }
     132             : 
     133           3 : void CGUIManager::PopPage(Script::StructuredClone args)
     134             : {
     135           3 :     if (m_PageStack.size() < 2)
     136             :     {
     137           0 :         debug_warn(L"Tried to pop GUI page when there's < 2 in the stack");
     138           0 :         return;
     139             :     }
     140             : 
     141             :     // Make sure we unfocus anything on the current page.
     142           3 :     m_PageStack.back().gui->SendFocusMessage(GUIM_LOST_FOCUS);
     143             : 
     144           3 :     m_PageStack.pop_back();
     145           3 :     m_PageStack.back().PerformCallbackFunction(args);
     146             : 
     147             :     // We return to a page where some object might have been focused.
     148           3 :     m_PageStack.back().gui->SendFocusMessage(GUIM_GOT_FOCUS);
     149             : }
     150             : 
     151           6 : CGUIManager::SGUIPage::SGUIPage(const CStrW& pageName, const Script::StructuredClone initData)
     152           6 :     : m_Name(pageName), initData(initData), inputs(), gui(), callbackFunction()
     153             : {
     154           6 : }
     155             : 
     156           6 : void CGUIManager::SGUIPage::LoadPage(std::shared_ptr<ScriptContext> scriptContext)
     157             : {
     158             :     // If we're hotloading then try to grab some data from the previous page
     159          12 :     Script::StructuredClone hotloadData;
     160           6 :     if (gui)
     161             :     {
     162           0 :         std::shared_ptr<ScriptInterface> scriptInterface = gui->GetScriptInterface();
     163           0 :         ScriptRequest rq(scriptInterface);
     164             : 
     165           0 :         JS::RootedValue global(rq.cx, rq.globalValue());
     166           0 :         JS::RootedValue hotloadDataVal(rq.cx);
     167           0 :         ScriptFunction::Call(rq, global, "getHotloadData", &hotloadDataVal);
     168           0 :         hotloadData = Script::WriteStructuredClone(rq, hotloadDataVal);
     169             :     }
     170             : 
     171           6 :     g_VideoMode.ResetCursor();
     172           6 :     inputs.clear();
     173           6 :     gui.reset(new CGUI(scriptContext));
     174             : 
     175           6 :     gui->AddObjectTypes();
     176             : 
     177          12 :     VfsPath path = VfsPath("gui") / m_Name;
     178           6 :     inputs.insert(path);
     179             : 
     180          12 :     CXeromyces xero;
     181           6 :     if (xero.Load(g_VFS, path, "gui_page") != PSRETURN_OK)
     182             :         // Fail silently (Xeromyces reported the error)
     183           0 :         return;
     184             : 
     185           6 :     int elmt_page = xero.GetElementID("page");
     186           6 :     int elmt_include = xero.GetElementID("include");
     187             : 
     188           6 :     XMBElement root = xero.GetRoot();
     189             : 
     190           6 :     if (root.GetNodeName() != elmt_page)
     191             :     {
     192           0 :         LOGERROR("GUI page '%s' must have root element <page>", utf8_from_wstring(m_Name));
     193           0 :         return;
     194             :     }
     195             : 
     196          14 :     XERO_ITER_EL(root, node)
     197             :     {
     198           8 :         if (node.GetNodeName() != elmt_include)
     199             :         {
     200           0 :             LOGERROR("GUI page '%s' must only have <include> elements inside <page>", utf8_from_wstring(m_Name));
     201           0 :             continue;
     202             :         }
     203             : 
     204          16 :         CStr8 name = node.GetText();
     205          16 :         CStrW nameW = node.GetText().FromUTF8();
     206             : 
     207          16 :         PROFILE2("load gui xml");
     208           8 :         PROFILE2_ATTR("name: %s", name.c_str());
     209             : 
     210          16 :         TIMER(nameW.c_str());
     211           8 :         if (name.back() == '/')
     212             :         {
     213           0 :             VfsPath currentDirectory = VfsPath("gui") / nameW;
     214           0 :             VfsPaths directories;
     215           0 :             vfs::GetPathnames(g_VFS, currentDirectory, L"*.xml", directories);
     216           0 :             for (const VfsPath& directory : directories)
     217           0 :                 gui->LoadXmlFile(directory, inputs);
     218             :         }
     219             :         else
     220             :         {
     221          16 :             VfsPath directory = VfsPath("gui") / nameW;
     222           8 :             gui->LoadXmlFile(directory, inputs);
     223             :         }
     224             :     }
     225             : 
     226           6 :     gui->LoadedXmlFiles();
     227             : 
     228          12 :     std::shared_ptr<ScriptInterface> scriptInterface = gui->GetScriptInterface();
     229          12 :     ScriptRequest rq(scriptInterface);
     230             : 
     231          12 :     JS::RootedValue initDataVal(rq.cx);
     232          12 :     JS::RootedValue hotloadDataVal(rq.cx);
     233          12 :     JS::RootedValue global(rq.cx, rq.globalValue());
     234             : 
     235           6 :     if (initData)
     236           6 :         Script::ReadStructuredClone(rq, initData, &initDataVal);
     237             : 
     238           6 :     if (hotloadData)
     239           0 :         Script::ReadStructuredClone(rq, hotloadData, &hotloadDataVal);
     240             : 
     241          12 :     if (Script::HasProperty(rq, global, "init") &&
     242           6 :         !ScriptFunction::CallVoid(rq, global, "init", initDataVal, hotloadDataVal))
     243           0 :         LOGERROR("GUI page '%s': Failed to call init() function", utf8_from_wstring(m_Name));
     244             : }
     245             : 
     246           1 : void CGUIManager::SGUIPage::SetCallbackFunction(ScriptInterface& scriptInterface, JS::HandleValue callbackFunc)
     247             : {
     248           1 :     if (!callbackFunc.isObject())
     249             :     {
     250           0 :         LOGERROR("Given callback handler is not an object!");
     251           0 :         return;
     252             :     }
     253             : 
     254           2 :     ScriptRequest rq(scriptInterface);
     255             : 
     256           1 :     if (!JS_ObjectIsFunction(&callbackFunc.toObject()))
     257             :     {
     258           0 :         LOGERROR("Given callback handler is not a function!");
     259           0 :         return;
     260             :     }
     261             : 
     262           1 :     callbackFunction = std::make_shared<JS::PersistentRootedValue>(scriptInterface.GetGeneralJSContext(), callbackFunc);
     263             : }
     264             : 
     265           3 : void CGUIManager::SGUIPage::PerformCallbackFunction(Script::StructuredClone args)
     266             : {
     267           3 :     if (!callbackFunction)
     268           2 :         return;
     269             : 
     270           2 :     std::shared_ptr<ScriptInterface> scriptInterface = gui->GetScriptInterface();
     271           2 :     ScriptRequest rq(scriptInterface);
     272             : 
     273           2 :     JS::RootedObject globalObj(rq.cx, rq.glob);
     274             : 
     275           2 :     JS::RootedValue funcVal(rq.cx, *callbackFunction);
     276             : 
     277             :     // Delete the callback function, so that it is not called again
     278           1 :     callbackFunction.reset();
     279             : 
     280           2 :     JS::RootedValue argVal(rq.cx);
     281           1 :     if (args)
     282           1 :         Script::ReadStructuredClone(rq, args, &argVal);
     283             : 
     284           2 :     JS::RootedValueVector paramData(rq.cx);
     285           1 :     ignore_result(paramData.append(argVal));
     286             : 
     287           2 :     JS::RootedValue result(rq.cx);
     288             : 
     289           1 :     if(!JS_CallFunctionValue(rq.cx, globalObj, funcVal, paramData, &result))
     290           0 :         ScriptException::CatchPending(rq);
     291             : }
     292             : 
     293           0 : Status CGUIManager::ReloadChangedFile(const VfsPath& path)
     294             : {
     295           0 :     for (SGUIPage& p : m_PageStack)
     296           0 :         if (p.inputs.find(path) != p.inputs.end())
     297             :         {
     298           0 :             LOGMESSAGE("GUI file '%s' changed - reloading page '%s'", path.string8(), utf8_from_wstring(p.m_Name));
     299           0 :             p.LoadPage(m_ScriptContext);
     300             :             // TODO: this can crash if LoadPage runs an init script which modifies the page stack and breaks our iterators
     301             :         }
     302             : 
     303           0 :     return INFO::OK;
     304             : }
     305             : 
     306           0 : Status CGUIManager::ReloadAllPages()
     307             : {
     308             :     // TODO: this can crash if LoadPage runs an init script which modifies the page stack and breaks our iterators
     309           0 :     for (SGUIPage& p : m_PageStack)
     310           0 :         p.LoadPage(m_ScriptContext);
     311             : 
     312           0 :     return INFO::OK;
     313             : }
     314             : 
     315           7 : InReaction CGUIManager::HandleEvent(const SDL_Event_* ev)
     316             : {
     317             :     // We want scripts to have access to the raw input events, so they can do complex
     318             :     // processing when necessary (e.g. for unit selection and camera movement).
     319             :     // Sometimes they'll want to be layered behind the GUI widgets (e.g. to detect mousedowns on the
     320             :     // visible game area), sometimes they'll want to intercepts events before the GUI (e.g.
     321             :     // to capture all mouse events until a mouseup after dragging).
     322             :     // So we call two separate handler functions:
     323             : 
     324           7 :     bool handled = false;
     325             : 
     326             :     {
     327          14 :         PROFILE("handleInputBeforeGui");
     328          14 :         ScriptRequest rq(*top()->GetScriptInterface());
     329             : 
     330          14 :         JS::RootedValue global(rq.cx, rq.globalValue());
     331           7 :         if (ScriptFunction::Call(rq, global, "handleInputBeforeGui", handled, *ev, top()->FindObjectUnderMouse()))
     332           7 :             if (handled)
     333           0 :                 return IN_HANDLED;
     334             :     }
     335             : 
     336             :     {
     337          14 :         PROFILE("handle event in native GUI");
     338           7 :         InReaction r = top()->HandleEvent(ev);
     339           7 :         if (r != IN_PASS)
     340           0 :             return r;
     341             :     }
     342             : 
     343             :     {
     344             :         // We can't take the following lines out of this scope because top() may be another gui page than it was when calling handleInputBeforeGui!
     345          14 :         ScriptRequest rq(*top()->GetScriptInterface());
     346          14 :         JS::RootedValue global(rq.cx, rq.globalValue());
     347             : 
     348          14 :         PROFILE("handleInputAfterGui");
     349           7 :         if (ScriptFunction::Call(rq, global, "handleInputAfterGui", handled, *ev))
     350           7 :             if (handled)
     351           0 :                 return IN_HANDLED;
     352             :     }
     353             : 
     354           7 :     return IN_PASS;
     355             : }
     356             : 
     357           0 : void CGUIManager::SendEventToAll(const CStr& eventName) const
     358             : {
     359             :     // Save an immutable copy so iterators aren't invalidated by handlers
     360           0 :     PageStackType pageStack = m_PageStack;
     361             : 
     362           0 :     for (const SGUIPage& p : pageStack)
     363           0 :         p.gui->SendEventToAll(eventName);
     364             : 
     365           0 : }
     366             : 
     367           0 : void CGUIManager::SendEventToAll(const CStr& eventName, JS::HandleValueArray paramData) const
     368             : {
     369             :     // Save an immutable copy so iterators aren't invalidated by handlers
     370           0 :     PageStackType pageStack = m_PageStack;
     371             : 
     372           0 :     for (const SGUIPage& p : pageStack)
     373           0 :         p.gui->SendEventToAll(eventName, paramData);
     374           0 : }
     375             : 
     376           2 : void CGUIManager::TickObjects()
     377             : {
     378           4 :     PROFILE3("gui tick");
     379             : 
     380             :     // We share the script context with everything else that runs in the same thread.
     381             :     // This call makes sure we trigger GC regularly even if the simulation is not running.
     382           2 :     m_ScriptInterface->GetContext()->MaybeIncrementalGC(1.0f);
     383             : 
     384             :     // Save an immutable copy so iterators aren't invalidated by tick handlers
     385           4 :     PageStackType pageStack = m_PageStack;
     386             : 
     387           4 :     for (const SGUIPage& p : pageStack)
     388           2 :         p.gui->TickObjects();
     389           2 : }
     390             : 
     391           0 : void CGUIManager::Draw(CCanvas2D& canvas) const
     392             : {
     393           0 :     PROFILE3_GPU("gui");
     394             : 
     395           0 :     for (const SGUIPage& p : m_PageStack)
     396           0 :         p.gui->Draw(canvas);
     397           0 : }
     398             : 
     399           0 : void CGUIManager::UpdateResolution()
     400             : {
     401             :     // Save an immutable copy so iterators aren't invalidated by event handlers
     402           0 :     PageStackType pageStack = m_PageStack;
     403             : 
     404           0 :     for (const SGUIPage& p : pageStack)
     405             :     {
     406           0 :         p.gui->UpdateResolution();
     407           0 :         p.gui->SendEventToAll(EVENT_NAME_WINDOW_RESIZED);
     408             :     }
     409           0 : }
     410             : 
     411           0 : bool CGUIManager::TemplateExists(const std::string& templateName) const
     412             : {
     413           0 :     return m_TemplateLoader.TemplateExists(templateName);
     414             : }
     415             : 
     416           0 : const CParamNode& CGUIManager::GetTemplate(const std::string& templateName)
     417             : {
     418           0 :     const CParamNode& templateRoot = m_TemplateLoader.GetTemplateFileData(templateName).GetOnlyChild();
     419           0 :     if (!templateRoot.IsOk())
     420           0 :         LOGERROR("Invalid template found for '%s'", templateName.c_str());
     421             : 
     422           0 :     return templateRoot;
     423             : }
     424             : 
     425           0 : void CGUIManager::DisplayLoadProgress(int percent, const wchar_t* pending_task)
     426             : {
     427           0 :     const ScriptInterface& scriptInterface = *(GetActiveGUI()->GetScriptInterface());
     428           0 :     ScriptRequest rq(scriptInterface);
     429             : 
     430           0 :     JS::RootedValueVector paramData(rq.cx);
     431             : 
     432           0 :     ignore_result(paramData.append(JS::NumberValue(percent)));
     433             : 
     434           0 :     JS::RootedValue valPendingTask(rq.cx);
     435           0 :     Script::ToJSVal(rq, &valPendingTask, pending_task);
     436           0 :     ignore_result(paramData.append(valPendingTask));
     437             : 
     438           0 :     SendEventToAll(EVENT_NAME_GAME_LOAD_PROGRESS, paramData);
     439           0 : }
     440             : 
     441             : // This returns a shared_ptr to make sure the CGUI doesn't get deallocated
     442             : // while we're in the middle of calling a function on it (e.g. if a GUI script
     443             : // calls SwitchPage)
     444          31 : std::shared_ptr<CGUI> CGUIManager::top() const
     445             : {
     446          31 :     ENSURE(m_PageStack.size());
     447          31 :     return m_PageStack.back().gui;
     448           3 : }

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