|
Function Name |
Hit count |
SGenerateTextImage::SetupSpriteCall(bool, CGUIText::SSpriteCall&, float, float, CSize2D const&, CStr8 const&, float) |
0 |
CGUIText::ProcessLine(CGUI const&, CGUIString const&, CStrIntern const&, IGUIObject const*, std::array<std::vector<SGenerateTextImage, std::allocator<SGenerateTextImage> >, 2ul> const&, EAlign, float, float, float, bool&, float&, int&, int&) |
347 |
CGUIText::AssembleCalls(CGUI const&, CGUIString const&, CStrIntern const&, IGUIObject const*, bool, float, float, float, float, int, int, int&) |
347 |
CGUIText::SetupSpriteCalls(CGUI const&, std::array<std::vector<CStr8, std::allocator<CStr8> >, 2ul> const&, float, float, float, int, int, std::array<std::vector<SGenerateTextImage, std::allocator<SGenerateTextImage> >, 2ul>&) |
647 |
CGUIText::CGUIText(CGUI const&, CGUIString const&, CStrW const&, float, float, EAlign, IGUIObject const*) |
170 |
CGUIText::GetLineOffset(EAlign, float, float, CSize2D const&) const |
347 |
CGUIText::ComputeLineSize(CGUI const&, CGUIString const&, CStrIntern const&, bool, float, float, float, int, int, CSize2D&) const |
347 |
CGUIText::ComputeLineRange(std::array<std::vector<SGenerateTextImage, std::allocator<SGenerateTextImage> >, 2ul> const&, float, float, float, float&, float&) const |
347 |
CGUIText::Draw(CGUI&, CCanvas2D&, CGUIColor const&, CVector2D const&, CRect) const |
0 |
CGUIText::AssembleCalls(CGUI const&, CGUIString const&, CStrIntern const&, IGUIObject const*, bool, float, float, float, float, int, int, int&)::{lambda(CGUIText::STextCall const&)#1}::operator()(CGUIText::STextCall const&) const |
0 |