LCOV - code coverage report
Current view: top level - source/gui - CGUISprite.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 11 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 11 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : /*
      19             :     A GUI Sprite, which is actually a collage of several
      20             :     sprites.
      21             : */
      22             : 
      23             : #ifndef INCLUDED_CGUISPRITE
      24             : #define INCLUDED_CGUISPRITE
      25             : 
      26             : #include "gui/GUIRenderer.h"
      27             : #include "gui/SettingTypes/CGUISize.h"
      28             : #include "gui/SettingTypes/CGUIColor.h"
      29             : #include "lib/file/vfs/vfs_path.h"
      30             : #include "ps/CStr.h"
      31             : #include "renderer/backend/Sampler.h"
      32             : 
      33             : #include <map>
      34             : #include <memory>
      35             : #include <vector>
      36             : 
      37             : class CCanvas2D;
      38             : 
      39             : struct SGUIImageEffects
      40             : {
      41           0 :     SGUIImageEffects() : m_Greyscale(false) {}
      42             :     CGUIColor m_AddColor;
      43             :     CGUIColor m_SolidColor;
      44             :     bool m_Greyscale;
      45             : };
      46             : 
      47             : /**
      48             :  * A CGUISprite is actually a collage of several <b>real</b>
      49             :  * sprites, this struct represents is such real sprite.
      50             :  */
      51           0 : struct SGUIImage
      52             : {
      53             :     NONCOPYABLE(SGUIImage);
      54             : public:
      55           0 :     SGUIImage() :
      56             :         m_FixedHAspectRatio(0.f),
      57             :         m_RoundCoordinates(true),
      58             :         m_AddressMode(Renderer::Backend::Sampler::AddressMode::REPEAT),
      59             :         m_Effects(),
      60             :         m_Size(CGUISize::Full()),
      61           0 :         m_TextureSize(CGUISize::Full())
      62             :     {
      63           0 :     }
      64             : 
      65             :     // Filename of the texture
      66             :     VfsPath m_TextureName;
      67             : 
      68             :     // Image placement (relative to object)
      69             :     CGUISize m_Size;
      70             : 
      71             :     // Texture placement (relative to image placement)
      72             :     CGUISize m_TextureSize;
      73             : 
      74             :     // Because OpenGL wants textures in squares with a power of 2 (64x64, 256x256)
      75             :     //  it's sometimes tedious to adjust this. So this value simulates which area
      76             :     //  is the real texture
      77             :     CRect m_TexturePlacementInFile;
      78             : 
      79             :     /**
      80             :      * If non-zero, then the image's width will be adjusted when rendering so that
      81             :      * the width:height ratio equals this value.
      82             :      */
      83             :     float m_FixedHAspectRatio;
      84             : 
      85             :     /**
      86             :      * If true, the image's coordinates will be rounded to integer pixels when
      87             :      * rendering, to avoid blurry filtering.
      88             :      */
      89             :     bool m_RoundCoordinates;
      90             : 
      91             :     /**
      92             :      * Texture address mode (REPEAT, CLAMP_TO_EDGE, etc).
      93             :      */
      94             :     Renderer::Backend::Sampler::AddressMode m_AddressMode;
      95             : 
      96             :     // Visual effects (e.g. color modulation)
      97             :     std::shared_ptr<SGUIImageEffects> m_Effects;
      98             : 
      99             :     // Color
     100             :     CGUIColor m_BackColor;
     101             : };
     102             : 
     103             : /**
     104             :  * The GUI sprite, is actually several real sprites (images)
     105             :  * like a collage. View the section \<sprites\> in the GUI
     106             :  * TDD for more information.
     107             :  *
     108             :  * Drawing routine is located in CGUI
     109             :  *
     110             :  * @see CGUI#DrawSprite
     111             :  */
     112           0 : class CGUISprite
     113             : {
     114             :     NONCOPYABLE(CGUISprite);
     115             : public:
     116           0 :     CGUISprite() {}
     117             :     virtual ~CGUISprite();
     118             : 
     119             :     /**
     120             :      * Adds an image to the sprite collage.
     121             :      *
     122             :      * @param image Adds this image to the sprite collage.
     123             :      */
     124             :     void AddImage(std::unique_ptr<SGUIImage> image);
     125             : 
     126             :     /// List of images
     127             :     std::vector<std::unique_ptr<SGUIImage>> m_Images;
     128             : };
     129             : 
     130             : // An instance of a sprite, usually stored in IGUIObjects - basically a string
     131             : // giving the sprite's name, but with some extra data to cache rendering
     132             : // calculations between draw calls.
     133           0 : class CGUISpriteInstance
     134             : {
     135             : public:
     136             :     NONCOPYABLE(CGUISpriteInstance);
     137           0 :     MOVABLE(CGUISpriteInstance);
     138             : 
     139             :     CGUISpriteInstance();
     140             :     CGUISpriteInstance(const CStr& SpriteName);
     141             : 
     142             :     void Draw(CGUI& pGUI, CCanvas2D& canvas, const CRect& Size, std::map<CStr, std::unique_ptr<const CGUISprite>>& Sprites) const;
     143             : 
     144             :     /**
     145             :      * Whether this Sprite has no texture name set.
     146             :      */
     147           0 :     operator bool() const { return !m_SpriteName.empty(); };
     148             : 
     149             :     /**
     150             :      * Returns the sprite texture name.
     151             :      */
     152           0 :     const CStr& GetName() const { return m_SpriteName; }
     153             : 
     154             :     /**
     155             :      * Changes the texture name.
     156             :      * Use as rarely as possible, because it clears the draw cache.
     157             :      */
     158             :     void SetName(const CStr& SpriteName);
     159             : 
     160             : private:
     161             :     CStr m_SpriteName;
     162             : 
     163             :     // Stored drawing calls, for more efficient rendering
     164             :     mutable GUIRenderer::DrawCalls m_DrawCallCache;
     165             :     // Relevant details of previously rendered sprite; the cache is invalidated
     166             :     // whenever any of these values changes.
     167             :     mutable CRect m_CachedSize;
     168             : };
     169             : 
     170             : #endif // INCLUDED_CGUISPRITE

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