Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "CGUISprite.h"
21 :
22 : CGUISprite::~CGUISprite() = default;
23 :
24 0 : void CGUISprite::AddImage(std::unique_ptr<SGUIImage> image)
25 : {
26 0 : m_Images.emplace_back(std::move(image));
27 0 : }
28 :
29 0 : void CGUISpriteInstance::Draw(CGUI& pGUI, CCanvas2D& canvas, const CRect& Size, std::map<CStr, std::unique_ptr<const CGUISprite>>& Sprites) const
30 : {
31 0 : if (m_CachedSize != Size)
32 : {
33 0 : GUIRenderer::UpdateDrawCallCache(pGUI, m_DrawCallCache, m_SpriteName, Size, Sprites);
34 0 : m_CachedSize = Size;
35 : }
36 0 : GUIRenderer::Draw(m_DrawCallCache, canvas);
37 0 : }
38 :
39 : // Plus a load of constructors / assignment operators, which don't copy the
40 : // DrawCall cache (to avoid losing track of who has allocated various bits
41 : // of data):
42 :
43 0 : CGUISpriteInstance::CGUISpriteInstance()
44 : {
45 0 : }
46 :
47 0 : CGUISpriteInstance::CGUISpriteInstance(const CStr& SpriteName)
48 0 : : m_SpriteName(SpriteName)
49 : {
50 0 : }
51 :
52 0 : void CGUISpriteInstance::SetName(const CStr& SpriteName)
53 : {
54 0 : m_SpriteName = SpriteName;
55 0 : m_CachedSize = CRect();
56 0 : m_DrawCallCache.clear();
57 0 : }
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