LCOV - code coverage report
Current view: top level - source/gui - CGUISetting.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 22 93 23.7 %
Date: 2022-06-14 00:41:00 Functions: 5 102 4.9 %

Function Name Sort by function name Hit count Sort by hit count
IGUISetting::~IGUISetting() 0
IGUISetting::~IGUISetting().2 0
CGUISimpleSetting<CGUISeries>::GetMutable() 0
CGUISimpleSetting<CGUISeries>::Set(CGUISeries, bool) 0
CGUISimpleSetting<CGUISeries>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 0
CGUISimpleSetting<CGUIString>::GetMutable() 0
CGUISimpleSetting<CGUIString>::Set(CGUIString, bool) 0
CGUISimpleSetting<CGUISpriteInstance>::GetMutable() 0
CGUISimpleSetting<CGUISpriteInstance>::Set(CGUISpriteInstance, bool) 0
CGUISimpleSetting<CGUISpriteInstance>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 0
CGUISimpleSetting<CStr8>::GetMutable() 0
CGUISimpleSetting<CStr8>::Set(CStr8, bool) 0
CGUISimpleSetting<CStrW>::GetMutable() 0
CGUISimpleSetting<CStrW>::Set(CStrW, bool) 0
CGUISimpleSetting<EAlign>::GetMutable() 0
CGUISimpleSetting<EAlign>::Set(EAlign, bool) 0
CGUISimpleSetting<EAlign>::CGUISimpleSetting<EAlign>(IGUIObject*, CStr8 const&, EAlign&&) 0
CGUISimpleSetting<EVAlign>::GetMutable() 0
CGUISimpleSetting<EVAlign>::Set(EVAlign, bool) 0
CGUISimpleSetting<EVAlign>::CGUISimpleSetting<EVAlign>(IGUIObject*, CStr8 const&, EVAlign&&) 0
CGUISimpleSetting<CGUIList>::GetMutable() 0
CGUISimpleSetting<CGUIList>::Set(CGUIList, bool) 0
CGUISimpleSetting<CGUIList>::CGUISimpleSetting(CGUISimpleSetting<CGUIList>&&) 0
CGUISimpleSetting<CGUIList>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 0
CGUISimpleSetting<CGUISize>::GetMutable() 0
CGUISimpleSetting<CGUISize>::Set(CGUISize, bool) 0
CGUISimpleSetting<CGUIColor>::GetMutable() 0
CGUISimpleSetting<CGUIColor>::Set(CGUIColor, bool) 0
CGUISimpleSetting<CGUIColor>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 0
CGUISimpleSetting<CVector2D>::GetMutable() 0
CGUISimpleSetting<CVector2D>::Set(CVector2D, bool) 0
CGUISimpleSetting<bool>::GetMutable() 0
CGUISimpleSetting<bool>::Set(bool, bool) 0
CGUISimpleSetting<bool>::CGUISimpleSetting(CGUISimpleSetting<bool>&&) 0
CGUISimpleSetting<bool>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 0
CGUISimpleSetting<float>::GetMutable() 0
CGUISimpleSetting<float>::Set(float, bool) 0
CGUISimpleSetting<float>::CGUISimpleSetting<float>(IGUIObject*, CStr8 const&, float&&) 0
CGUISimpleSetting<int>::GetMutable() 0
CGUISimpleSetting<int>::Set(int, bool) 0
CGUISimpleSetting<int>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 0
CGUISimpleSetting<unsigned int>::GetMutable() 0
CGUISimpleSetting<unsigned int>::Set(unsigned int, bool) 0
CGUISimpleSetting<unsigned int>::CGUISimpleSetting<int>(IGUIObject*, CStr8 const&, int&&) 0
CGUISimpleSetting<CGUISeries>::operator CGUISeries const&() const 0
CGUISimpleSetting<CGUISeries>::operator*() const 0
CGUISimpleSetting<CGUISeries>::operator->() const 0
CGUISimpleSetting<CGUIString>::operator CGUIString const&() const 0
CGUISimpleSetting<CGUIString>::operator*() const 0
CGUISimpleSetting<CGUIString>::operator->() const 0
CGUISimpleSetting<CGUISpriteInstance>::operator CGUISpriteInstance const&() const 0
CGUISimpleSetting<CGUISpriteInstance>::operator*() const 0
CGUISimpleSetting<CGUISpriteInstance>::operator->() const 0
CGUISimpleSetting<CStr8>::operator CStr8 const&() const 0
CGUISimpleSetting<CStr8>::operator*() const 0
CGUISimpleSetting<CStr8>::operator->() const 0
CGUISimpleSetting<CStrW>::operator CStrW const&() const 0
CGUISimpleSetting<CStrW>::operator*() const 0
CGUISimpleSetting<CStrW>::operator->() const 0
CGUISimpleSetting<EAlign>::operator EAlign const&() const 0
CGUISimpleSetting<EAlign>::operator*() const 0
CGUISimpleSetting<EAlign>::operator->() const 0
CGUISimpleSetting<EVAlign>::operator EVAlign const&() const 0
CGUISimpleSetting<EVAlign>::operator*() const 0
CGUISimpleSetting<EVAlign>::operator->() const 0
CGUISimpleSetting<CGUIList>::operator CGUIList const&() const 0
CGUISimpleSetting<CGUIList>::operator*() const 0
CGUISimpleSetting<CGUIList>::operator->() const 0
CGUISimpleSetting<CGUISize>::operator CGUISize const&() const 0
CGUISimpleSetting<CGUISize>::operator*() const 0
CGUISimpleSetting<CGUISize>::operator->() const 0
CGUISimpleSetting<CGUIColor>::operator CGUIColor const&() const 0
CGUISimpleSetting<CGUIColor>::operator*() const 0
CGUISimpleSetting<CGUIColor>::operator->() const 0
CGUISimpleSetting<CVector2D>::operator CVector2D const&() const 0
CGUISimpleSetting<CVector2D>::operator*() const 0
CGUISimpleSetting<CVector2D>::operator->() const 0
CGUISimpleSetting<bool>::operator bool const&() const 0
CGUISimpleSetting<bool>::operator*() const 0
CGUISimpleSetting<bool>::operator->() const 0
CGUISimpleSetting<float>::GetName() const 0
CGUISimpleSetting<float>::operator float const&() const 0
CGUISimpleSetting<float>::operator*() const 0
CGUISimpleSetting<float>::operator->() const 0
CGUISimpleSetting<int>::operator int const&() const 0
CGUISimpleSetting<int>::operator*() const 0
CGUISimpleSetting<int>::operator->() const 0
CGUISimpleSetting<unsigned int>::operator unsigned int const&() const 0
CGUISimpleSetting<unsigned int>::operator*() const 0
CGUISimpleSetting<unsigned int>::operator->() const 0
CGUISimpleSetting<CStrW>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 15
CGUISimpleSetting<CGUISize>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 15
CGUISimpleSetting<float>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 30
CGUISimpleSetting<CStr8>::CGUISimpleSetting<>(IGUIObject*, CStr8 const&) 45
CGUISimpleSetting<bool>::CGUISimpleSetting<bool>(IGUIObject*, CStr8 const&, bool&&) 60

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