LCOV - code coverage report
Current view: top level - source/graphics - TerrainTextureManager.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 9 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 7 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_TERRAINTEXTUREMANAGER
      19             : #define INCLUDED_TERRAINTEXTUREMANAGER
      20             : 
      21             : #include "lib/file/vfs/vfs_path.h"
      22             : #include "ps/CStr.h"
      23             : #include "ps/Singleton.h"
      24             : #include "renderer/backend/IDeviceCommandContext.h"
      25             : #include "renderer/backend/ITexture.h"
      26             : 
      27             : #include <map>
      28             : #include <memory>
      29             : #include <vector>
      30             : 
      31             : // access to sole CTerrainTextureManager object
      32             : #define g_TexMan CTerrainTextureManager::GetSingleton()
      33             : 
      34             : #define NUM_ALPHA_MAPS 14
      35             : 
      36             : class CTerrainTextureEntry;
      37             : class CTerrainProperties;
      38             : 
      39             : typedef std::shared_ptr<CTerrainProperties> CTerrainPropertiesPtr;
      40             : 
      41           0 : class CTerrainGroup
      42             : {
      43             :     // name of this terrain group (as specified by the terrain XML)
      44             :     CStr m_Name;
      45             :     // "index".. basically a bogus integer that can be used by ScEd to set texture
      46             :     // priorities
      47             :     size_t m_Index;
      48             :     // list of textures of this type (found from the texture directory)
      49             :     std::vector<CTerrainTextureEntry*> m_Terrains;
      50             : 
      51             : public:
      52           0 :     CTerrainGroup(CStr name, size_t index):
      53             :         m_Name(name),
      54           0 :         m_Index(index)
      55           0 :     {}
      56             : 
      57             :     // Add a texture entry to this terrain type
      58             :     void AddTerrain(CTerrainTextureEntry*);
      59             :     // Remove a texture entry
      60             :     void RemoveTerrain(CTerrainTextureEntry*);
      61             : 
      62             :     size_t GetIndex() const
      63             :     { return m_Index; }
      64             :     CStr GetName() const
      65             :     { return m_Name; }
      66             : 
      67           0 :     const std::vector<CTerrainTextureEntry*> &GetTerrains() const
      68           0 :     { return m_Terrains; }
      69             : };
      70             : 
      71             : 
      72           0 : struct TerrainAlpha
      73             : {
      74             :     // Composite alpha map (all the alpha maps packed into one texture).
      75             :     std::unique_ptr<Renderer::Backend::ITexture> m_CompositeAlphaMap;
      76             :     // Data is used to separate file loading and uploading to GPU.
      77             :     std::shared_ptr<u8> m_CompositeDataToUpload;
      78             :     // Coordinates of each (untransformed) alpha map within the packed texture.
      79             :     struct
      80             :     {
      81             :         float u0, u1, v0, v1;
      82             :     } m_AlphaMapCoords[NUM_ALPHA_MAPS];
      83             : };
      84             : 
      85             : 
      86             : ///////////////////////////////////////////////////////////////////////////////////////////
      87             : // CTerrainTextureManager : manager class for all terrain texture objects
      88             : class CTerrainTextureManager : public Singleton<CTerrainTextureManager>
      89             : {
      90             :     friend class CTerrainTextureEntry;
      91             : 
      92             : public:
      93             :     using TerrainGroupMap = std::map<CStr, CTerrainGroup*>;
      94             :     using TerrainAlphaMap = std::map<VfsPath, TerrainAlpha>;
      95             : 
      96             :     // constructor, destructor
      97             :     CTerrainTextureManager();
      98             :     ~CTerrainTextureManager();
      99             : 
     100             :     // Find all XML's in the directory (with subdirs) and try to load them as
     101             :     // terrain XML's
     102             :     int LoadTerrainTextures();
     103             : 
     104             :     void UnloadTerrainTextures();
     105             : 
     106             :     CTerrainTextureEntry* FindTexture(const CStr& tag) const;
     107             : 
     108             :     // Create a texture object for a new terrain texture at path, using the
     109             :     // property sheet props.
     110             :     CTerrainTextureEntry* AddTexture(const CTerrainPropertiesPtr& props, const VfsPath& path);
     111             : 
     112             :     // Remove the texture from all our maps and lists and delete it afterwards.
     113             :     void DeleteTexture(CTerrainTextureEntry* entry);
     114             : 
     115             :     // Find or create a new texture group. All terrain groups are owned by the
     116             :     // texturemanager (TerrainTypeManager)
     117             :     CTerrainGroup* FindGroup(const CStr& name);
     118             : 
     119           0 :     const TerrainGroupMap& GetGroups() const
     120           0 :     { return m_TerrainGroups; }
     121             : 
     122             :     CTerrainTextureManager::TerrainAlphaMap::iterator LoadAlphaMap(const VfsPath& alphaMapType);
     123             : 
     124             :     void UploadResourcesIfNeeded(Renderer::Backend::IDeviceCommandContext* deviceCommandContext);
     125             : 
     126             : private:
     127             :     // All texture entries created by this class, for easy freeing now that
     128             :     // textures may be in several STextureType's
     129             :     std::vector<CTerrainTextureEntry*> m_TextureEntries;
     130             : 
     131             :     TerrainGroupMap m_TerrainGroups;
     132             : 
     133             :     TerrainAlphaMap m_TerrainAlphas;
     134             : 
     135             :     size_t m_LastGroupIndex;
     136             : 
     137             :     // A way to separate file loading and uploading to GPU to not stall uploading.
     138             :     // Once we get a properly threaded loading we might optimize that.
     139             :     std::vector<CTerrainTextureManager::TerrainAlphaMap::iterator> m_AlphaMapsToUpload;
     140             : };
     141             : 
     142             : #endif // INCLUDED_TERRAINTEXTUREMANAGER

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