Line data Source code
1 : /* Copyright (C) 2019 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include <cmath>
21 :
22 : #include "graphics/SmoothedValue.h"
23 :
24 0 : CSmoothedValue::CSmoothedValue(float value, float smoothness, float minDelta)
25 : : m_Target(value),
26 : m_Current(value),
27 : m_Smoothness(smoothness),
28 0 : m_MinDelta(minDelta)
29 : {
30 0 : }
31 :
32 0 : float CSmoothedValue::Update(float time)
33 : {
34 0 : if (fabs(m_Target - m_Current) < m_MinDelta)
35 0 : return 0.0f;
36 :
37 0 : double p = pow(static_cast<double>(m_Smoothness), 10.0 * static_cast<double>(time));
38 : // (add the factor of 10 so that smoothnesses don't have to be tiny numbers)
39 :
40 0 : double delta = (m_Target - m_Current) * (1.0 - p);
41 0 : m_Current += delta;
42 0 : return static_cast<float>(delta);
43 : }
44 :
45 0 : void CSmoothedValue::Wrap(float min, float max)
46 : {
47 0 : double t = fmod(m_Target - min, static_cast<double>(max - min));
48 0 : if (t < 0)
49 0 : t += max - min;
50 0 : t += min;
51 :
52 0 : m_Current += t - m_Target;
53 0 : m_Target = t;
54 3 : }
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