LCOV - code coverage report
Current view: top level - source/graphics - ShaderProgram.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 17 5.9 %
Date: 2023-01-19 00:18:29 Functions: 2 6 33.3 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "ShaderProgram.h"
      21             : 
      22             : #include "ps/VideoMode.h"
      23             : #include "renderer/backend/IDevice.h"
      24             : 
      25           0 : CShaderProgram::CShaderProgram(const CStr& name, const CShaderDefines& defines)
      26           0 :     : m_Name(name), m_Defines(defines)
      27             : {
      28           0 : }
      29             : 
      30             : // static
      31           0 : CShaderProgramPtr CShaderProgram::Create(const CStr& name, const CShaderDefines& defines)
      32             : {
      33           0 :     CShaderProgramPtr shaderProgram(new CShaderProgram(name, defines));
      34           0 :     shaderProgram->Reload();
      35           0 :     return shaderProgram->m_BackendShaderProgram ? shaderProgram : nullptr;
      36             : }
      37             : 
      38           0 : void CShaderProgram::Reload()
      39             : {
      40             :     std::unique_ptr<Renderer::Backend::IShaderProgram> backendShaderProgram =
      41           0 :         g_VideoMode.GetBackendDevice()->CreateShaderProgram(m_Name, m_Defines);
      42           0 :     if (backendShaderProgram)
      43           0 :         m_BackendShaderProgram = std::move(backendShaderProgram);
      44           0 : }
      45             : 
      46           0 : std::vector<VfsPath> CShaderProgram::GetFileDependencies() const
      47             : {
      48           0 :     if (m_BackendShaderProgram)
      49           0 :         return m_BackendShaderProgram->GetFileDependencies();
      50           0 :     return {};
      51           3 : }

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