Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "ShaderProgram.h"
21 :
22 : #include "ps/VideoMode.h"
23 : #include "renderer/backend/IDevice.h"
24 :
25 0 : CShaderProgram::CShaderProgram(const CStr& name, const CShaderDefines& defines)
26 0 : : m_Name(name), m_Defines(defines)
27 : {
28 0 : }
29 :
30 : // static
31 0 : CShaderProgramPtr CShaderProgram::Create(const CStr& name, const CShaderDefines& defines)
32 : {
33 0 : CShaderProgramPtr shaderProgram(new CShaderProgram(name, defines));
34 0 : shaderProgram->Reload();
35 0 : return shaderProgram->m_BackendShaderProgram ? shaderProgram : nullptr;
36 : }
37 :
38 0 : void CShaderProgram::Reload()
39 : {
40 : std::unique_ptr<Renderer::Backend::IShaderProgram> backendShaderProgram =
41 0 : g_VideoMode.GetBackendDevice()->CreateShaderProgram(m_Name, m_Defines);
42 0 : if (backendShaderProgram)
43 0 : m_BackendShaderProgram = std::move(backendShaderProgram);
44 0 : }
45 :
46 0 : std::vector<VfsPath> CShaderProgram::GetFileDependencies() const
47 : {
48 0 : if (m_BackendShaderProgram)
49 0 : return m_BackendShaderProgram->GetFileDependencies();
50 0 : return {};
51 3 : }
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