|
Function Name |
Hit count |
_GLOBAL__sub_I_ShaderDefines.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
CShaderParams<CStrIntern>::CreateEmpty() |
1 |
CShaderParams<CStrIntern>::GetInterned(CShaderParams<CStrIntern>::SItems const&) |
36 |
CShaderParams<CStrIntern>::Set(CStrIntern, CStrIntern const&) |
33 |
CShaderParams<CStrIntern>::SItems::RecalcHash() |
36 |
CShaderParams<CStrIntern>::SItems::NameLess(std::pair<CStrIntern, CStrIntern> const&, std::pair<CStrIntern, CStrIntern> const&) |
24 |
CShaderParams<CStrIntern>::SetMany(CShaderParams<CStrIntern> const&) |
2 |
CShaderParams<CStrIntern>::CShaderParams(CShaderParams<CStrIntern>::SItems*) |
1 |
CShaderParams<CStrIntern>::CShaderParams() |
42 |
CShaderParams<CVector4D>::CreateEmpty() |
1 |
CShaderParams<CVector4D>::GetInterned(CShaderParams<CVector4D>::SItems const&) |
4 |
CShaderParams<CVector4D>::Set(CStrIntern, CVector4D const&) |
3 |
CShaderParams<CVector4D>::SItems::RecalcHash() |
4 |
CShaderParams<CVector4D>::SItems::NameLess(std::pair<CStrIntern, CVector4D> const&, std::pair<CStrIntern, CVector4D> const&) |
0 |
CShaderParams<CVector4D>::SetMany(CShaderParams<CVector4D> const&) |
0 |
CShaderParams<CVector4D>::CShaderParams(CShaderParams<CVector4D>::SItems*) |
1 |
CShaderParams<CVector4D>::CShaderParams() |
2 |
CShaderDefines::Add(CStrIntern, CStrIntern) |
33 |
CShaderUniforms::Add(char const*, CVector4D const&) |
3 |
CShaderRenderQueries::Add(char const*) |
0 |
CShaderParams<CStrIntern>::GetMap() const |
0 |
CShaderParams<CStrIntern>::GetHash() const |
8 |
CShaderParams<CVector4D>::GetMap() const |
0 |
CShaderParams<CVector4D>::GetHash() const |
0 |
CShaderDefines::GetInt(char const*) const |
7 |
CShaderUniforms::BindUniforms(Renderer::Backend::IDeviceCommandContext*, Renderer::Backend::IShaderProgram*) const |
0 |
CShaderUniforms::GetVector(char const*) const |
2 |
std::hash<CVector4D>::operator()(CVector4D const&) const |
3 |
operator==(CShaderParams<CStrIntern>::SItems const&, CShaderParams<CStrIntern>::SItems const&) |
20 |
operator==(CShaderParams<CVector4D>::SItems const&, CShaderParams<CVector4D>::SItems const&) |
1 |