LCOV - code coverage report
Current view: top level - source/graphics - SColor.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 1 2 50.0 %
Date: 2023-01-19 00:18:29 Functions: 1 2 50.0 %

          Line data    Source code
       1             : /* Copyright (C) 2009 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_SCOLOR
      19             : #define INCLUDED_SCOLOR
      20             : 
      21             : // SColor3ub: structure for packed RGB colors
      22             : struct SColor3ub
      23             : {
      24             :     u8 R;
      25             :     u8 G;
      26             :     u8 B;
      27             : };
      28             : 
      29             : // SColor4ub: structure for packed RGBA colors
      30             : struct SColor4ub
      31             : {
      32             :     u8 R;
      33             :     u8 G;
      34             :     u8 B;
      35             :     u8 A;
      36             : 
      37           0 :     SColor4ub() { }
      38          24 :     SColor4ub(u8 _r, u8 _g, u8 _b, u8 _a) : R(_r), G(_g), B(_b), A(_a) { }
      39             : };
      40             : 
      41             : #endif

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