Line data Source code
1 : /* Copyright (C) 2009 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_SCOLOR
19 : #define INCLUDED_SCOLOR
20 :
21 : // SColor3ub: structure for packed RGB colors
22 : struct SColor3ub
23 : {
24 : u8 R;
25 : u8 G;
26 : u8 B;
27 : };
28 :
29 : // SColor4ub: structure for packed RGBA colors
30 : struct SColor4ub
31 : {
32 : u8 R;
33 : u8 G;
34 : u8 B;
35 : u8 A;
36 :
37 0 : SColor4ub() { }
38 24 : SColor4ub(u8 _r, u8 _g, u8 _b, u8 _a) : R(_r), G(_g), B(_b), A(_a) { }
39 : };
40 :
41 : #endif
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