Line data Source code
1 : /* Copyright (C) 2010 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : /*
19 : * A patch of terrain holding NxN MiniPatch tiles
20 : */
21 :
22 : #include "precompiled.h"
23 :
24 : #include "Patch.h"
25 : #include "Terrain.h"
26 :
27 :
28 : ///////////////////////////////////////////////////////////////////////////////
29 : // CPatch constructor
30 269 : CPatch::CPatch()
31 269 : : m_Parent(0)
32 : {
33 269 : }
34 :
35 : ///////////////////////////////////////////////////////////////////////////////
36 : // CPatch destructor
37 269 : CPatch::~CPatch()
38 : {
39 :
40 269 : }
41 :
42 : ///////////////////////////////////////////////////////////////////////////////
43 : // Initialize: setup patch data
44 269 : void CPatch::Initialize(CTerrain* parent,ssize_t x,ssize_t z)
45 : {
46 269 : delete m_RenderData;
47 269 : m_RenderData=0;
48 :
49 269 : m_Parent=parent;
50 269 : m_X=x;
51 269 : m_Z=z;
52 :
53 269 : InvalidateBounds();
54 269 : }
55 :
56 : ///////////////////////////////////////////////////////////////////////////////
57 : // CalcBounds: calculating the bounds of this patch
58 1024 : void CPatch::CalcBounds()
59 : {
60 1024 : m_WorldBounds.SetEmpty();
61 :
62 18432 : for (ssize_t j=0;j<PATCH_SIZE+1;j++)
63 : {
64 313344 : for (ssize_t i=0;i<PATCH_SIZE+1;i++)
65 : {
66 295936 : CVector3D pos;
67 295936 : m_Parent->CalcPosition(m_X*PATCH_SIZE+i,m_Z*PATCH_SIZE+j,pos);
68 295936 : m_WorldBounds+=pos;
69 : }
70 : }
71 :
72 : // If this a side patch, the sides go down to height 0, so add them
73 : // into the bounds
74 1024 : if (GetSideFlags())
75 768 : m_WorldBounds[0].Y = std::min(m_WorldBounds[0].Y, 0.f);
76 1024 : }
77 :
78 1024 : int CPatch::GetSideFlags()
79 : {
80 1024 : int flags = 0;
81 1024 : if (m_X == 0)
82 256 : flags |= CPATCH_SIDE_NEGX;
83 1024 : if (m_Z == 0)
84 256 : flags |= CPATCH_SIDE_NEGZ;
85 1024 : if (m_X == m_Parent->GetPatchesPerSide()-1)
86 256 : flags |= CPATCH_SIDE_POSX;
87 1024 : if (m_Z == m_Parent->GetPatchesPerSide()-1)
88 256 : flags |= CPATCH_SIDE_POSZ;
89 1024 : return flags;
90 3 : }
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