|
Function Name |
Hit count |
_GLOBAL__sub_I_Model.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
CModel::CalcBounds() |
0 |
CModel::AddAmmoProp(SPropPoint const*, CModelAbstract*, CObjectEntry*) |
0 |
CModel::AddFlagsRec(int) |
0 |
CModel::ReleaseData() |
0 |
CModel::SetMaterial(CMaterial const&) |
0 |
CModel::SetPlayerID(int) |
0 |
CModel::HideAmmoProp() |
0 |
CModel::SetAnimation(CSkeletonAnim*, bool) |
0 |
CModel::SetTransform(CMatrix3D const&) |
0 |
CModel::ShowAmmoProp() |
0 |
CModel::SetShadingColor(CColor const&) |
0 |
CModel::RemoveShadowsRec() |
0 |
CModel::ValidatePosition() |
0 |
CModel::CopyAnimationFrom(CModel*) |
0 |
CModel::FindFirstAmmoProp() |
0 |
CModel::GetWorldBoundsRec() |
0 |
CModel::InvalidatePosition() |
0 |
CModel::CalcStaticObjectBounds() |
0 |
CModel::CalcAnimatedObjectBounds(CSkeletonAnimDef*, CBoundingBoxAligned&) |
0 |
CModel::GetObjectSelectionBoundsRec() |
0 |
CModel::AddProp(SPropPoint const*, CModelAbstract*, CObjectEntry*, float, float, bool) |
0 |
CModel::UpdateTo(float) |
0 |
CModel::InitModel(std::shared_ptr<CModelDef> const&) |
0 |
CModel::CModel(CSimulation2&) |
0 |
CModel::~CModel() |
0 |
CModel::~CModel().2 |
0 |
CModel::Clone() const |
0 |