Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : /*
19 : * Definition of a single terrain tile
20 : */
21 :
22 : #ifndef INCLUDED_MINIPATCH
23 : #define INCLUDED_MINIPATCH
24 :
25 : class CTerrainTextureEntry;
26 :
27 : // CMiniPatch: definition of a single terrain tile
28 : class CMiniPatch
29 : {
30 : public:
31 : // constructor
32 : CMiniPatch();
33 :
34 : // texture applied to tile
35 : CTerrainTextureEntry* Tex;
36 : // 'priority' of the texture - determines drawing order of terrain textures
37 : int Priority;
38 :
39 0 : CTerrainTextureEntry* GetTextureEntry() { return Tex; }
40 0 : int GetPriority() { return Priority; }
41 : };
42 :
43 : #endif // INCLUDED_MINIPATCH
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