LCOV - code coverage report
Current view: top level - source/graphics - MiniPatch.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 2 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : /*
      19             :  * Definition of a single terrain tile
      20             :  */
      21             : 
      22             : #ifndef INCLUDED_MINIPATCH
      23             : #define INCLUDED_MINIPATCH
      24             : 
      25             : class CTerrainTextureEntry;
      26             : 
      27             : // CMiniPatch: definition of a single terrain tile
      28             : class CMiniPatch
      29             : {
      30             : public:
      31             :     // constructor
      32             :     CMiniPatch();
      33             : 
      34             :     // texture applied to tile
      35             :     CTerrainTextureEntry* Tex;
      36             :     // 'priority' of the texture - determines drawing order of terrain textures
      37             :     int Priority;
      38             : 
      39           0 :     CTerrainTextureEntry* GetTextureEntry() { return Tex; }
      40           0 :     int GetPriority() { return Priority; }
      41             : };
      42             : 
      43             : #endif // INCLUDED_MINIPATCH

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