Line data Source code
1 : /* Copyright (C) 2012 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "MeshManager.h"
21 :
22 : #include "graphics/ColladaManager.h"
23 : #include "graphics/ModelDef.h"
24 : #include "ps/CLogger.h"
25 : #include "ps/FileIo.h" // to get access to its CError
26 : #include "ps/Profile.h"
27 :
28 : // TODO: should this cache models while they're not actively in the game?
29 : // (Currently they'll probably be deleted when the reference count drops to 0,
30 : // even if it's quite possible that they'll get reloaded very soon.)
31 :
32 11 : CMeshManager::CMeshManager(CColladaManager& colladaManager)
33 11 : : m_ColladaManager(colladaManager)
34 : {
35 11 : }
36 :
37 11 : CMeshManager::~CMeshManager()
38 : {
39 11 : }
40 :
41 11 : CModelDefPtr CMeshManager::GetMesh(const VfsPath& pathname)
42 : {
43 22 : const VfsPath name = pathname.ChangeExtension(L"");
44 :
45 : // Find the mesh if it's already been loaded and cached
46 11 : mesh_map::iterator iter = m_MeshMap.find(name);
47 11 : if (iter != m_MeshMap.end() && !iter->second.expired())
48 1 : return CModelDefPtr(iter->second);
49 :
50 20 : PROFILE("load mesh");
51 :
52 20 : VfsPath pmdFilename = m_ColladaManager.GetLoadablePath(name, CColladaManager::PMD);
53 :
54 10 : if (pmdFilename.empty())
55 : {
56 4 : LOGERROR("Could not load mesh '%s'", pathname.string8());
57 4 : return CModelDefPtr();
58 : }
59 :
60 : try
61 : {
62 12 : CModelDefPtr model (CModelDef::Load(pmdFilename, name));
63 6 : m_MeshMap[name] = model;
64 6 : return model;
65 : }
66 0 : catch (PSERROR_File&)
67 : {
68 0 : LOGERROR("Could not load mesh '%s'", pmdFilename.string8());
69 0 : return CModelDefPtr();
70 : }
71 3 : }
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