Line data Source code
1 : /* Copyright (C) 2012 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_MATERIALMANAGER
19 : #define INCLUDED_MATERIALMANAGER
20 :
21 : #include <map>
22 : #include "Material.h"
23 : #include "lib/file/vfs/vfs_path.h"
24 :
25 6 : class CMaterialManager
26 : {
27 : public:
28 : CMaterialManager();
29 : CMaterial LoadMaterial(const VfsPath& pathname);
30 :
31 : private:
32 : std::map<VfsPath, CMaterial> m_Materials;
33 : float qualityLevel;
34 : };
35 :
36 : #endif // INCLUDED_MATERIALMANAGER
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