Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : /*
19 : * CLightEnv, a class describing the current lights
20 : */
21 :
22 : #ifndef INCLUDED_LIGHTENV
23 : #define INCLUDED_LIGHTENV
24 :
25 : #include "graphics/Color.h"
26 : #include "maths/MathUtil.h"
27 : #include "maths/Vector3D.h"
28 :
29 : class CMapWriter;
30 : class CMapReader;
31 :
32 : /**
33 : * Class CLightEnv: description of a lighting environment - contains all the
34 : * necessary parameters for representation of the lighting within a scenario
35 : */
36 : class CLightEnv
37 : {
38 : public:
39 : RGBColor m_SunColor;
40 : RGBColor m_AmbientColor;
41 : RGBColor m_FogColor;
42 :
43 : float m_FogFactor;
44 : float m_FogMax;
45 :
46 : float m_Brightness, m_Contrast, m_Saturation, m_Bloom;
47 :
48 : CLightEnv();
49 :
50 0 : float GetElevation() const { return m_Elevation; }
51 0 : float GetRotation() const { return m_Rotation; }
52 0 : const CVector3D& GetSunDir() const { return m_SunDir; }
53 :
54 : void SetElevation(float f);
55 : void SetRotation(float f);
56 :
57 : /**
58 : * Calculate brightness of a point of a unit with the given normal vector,
59 : * for rendering with CPU lighting.
60 : * The resulting color contains both ambient and diffuse light.
61 : * To cope with sun overbrightness, the color is scaled by 0.5.
62 : *
63 : * @param normal normal vector (must have length 1)
64 : */
65 0 : RGBColor EvaluateUnitScaled(const CVector3D& normal) const
66 : {
67 0 : float dot = -normal.Dot(m_SunDir);
68 :
69 0 : RGBColor color = m_AmbientColor;
70 0 : if (dot > 0)
71 0 : color += m_SunColor * dot;
72 :
73 0 : return color * 0.5f;
74 : }
75 :
76 : // Comparison operators
77 : bool operator==(const CLightEnv& o) const
78 : {
79 : return m_Elevation == o.m_Elevation &&
80 : m_Rotation == o.m_Rotation &&
81 : m_SunColor == o.m_SunColor &&
82 : m_AmbientColor == o.m_AmbientColor &&
83 : m_FogColor == o.m_FogColor &&
84 : m_FogFactor == o.m_FogFactor &&
85 : m_FogMax == o.m_FogMax &&
86 : m_Brightness == o.m_Brightness &&
87 : m_Contrast == o.m_Contrast &&
88 : m_Saturation == o.m_Saturation &&
89 : m_Bloom == o.m_Bloom;
90 : }
91 :
92 : bool operator!=(const CLightEnv& o) const
93 : {
94 : return !(*this == o);
95 : }
96 :
97 : private:
98 : friend class CMapWriter;
99 : friend class CMapReader;
100 : friend class CXMLReader;
101 :
102 : /**
103 : * Height of sun above the horizon, in radians.
104 : * For example, an elevation of M_PI/2 means the sun is straight up.
105 : */
106 : float m_Elevation;
107 :
108 : /**
109 : * Direction of sun on the compass, in radians.
110 : * For example, a rotation of zero means the sun is in the direction (0,0,-1)
111 : * and a rotation of M_PI/2 means the sun is in the direction (1,0,0) (not taking
112 : * elevation into account).
113 : */
114 : float m_Rotation;
115 :
116 : /**
117 : * Vector corresponding to m_Elevation and m_Rotation.
118 : * Updated by CalculateSunDirection.
119 : */
120 : CVector3D m_SunDir;
121 :
122 : void CalculateSunDirection();
123 : };
124 :
125 : #endif // INCLUDED_LIGHTENV
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