Line data Source code
1 : /* Copyright (C) 2019 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_ICAMERACONTROLLER
19 : #define INCLUDED_ICAMERACONTROLLER
20 :
21 : #include "graphics/Camera.h"
22 : #include "simulation2/system/Entity.h"
23 :
24 : #include "lib/input.h" // InReaction - can't forward-declare enum
25 :
26 : /**
27 : * @interface ICameraController defines a camera controller interface. The camera object
28 : * is owned by the camera controller's owner. It is therefore guaranteed that the lifetime
29 : * of the camera is at least the same as the lifetime of the camera controller.
30 : * The camera object is stored by reference, ensuring that the camera controller has full
31 : * control of the camera object during its own lifetime.
32 : */
33 0 : class ICameraController
34 : {
35 : NONCOPYABLE(ICameraController);
36 : public:
37 : explicit ICameraController(CCamera& camera);
38 : virtual ~ICameraController();
39 :
40 : virtual void LoadConfig() = 0;
41 :
42 : virtual InReaction HandleEvent(const SDL_Event_* ev) = 0;
43 :
44 : virtual CVector3D GetCameraPivot() const = 0;
45 : virtual CVector3D GetCameraPosition() const = 0;
46 : virtual CVector3D GetCameraRotation() const = 0;
47 : virtual float GetCameraZoom() const = 0;
48 :
49 : virtual void SetCamera(const CVector3D& pos, float rotX, float rotY, float zoom) = 0;
50 : virtual void MoveCameraTarget(const CVector3D& target) = 0;
51 : virtual void ResetCameraTarget(const CVector3D& target) = 0;
52 : virtual void FollowEntity(entity_id_t entity, bool firstPerson) = 0;
53 : virtual entity_id_t GetFollowedEntity() = 0;
54 :
55 : virtual void Update(const float deltaRealTime) = 0;
56 : virtual void SetViewport(const SViewPort& vp) = 0;
57 :
58 : virtual bool GetConstrainCamera() const = 0;
59 : virtual void SetConstrainCamera(bool constrain) = 0;
60 :
61 : protected:
62 : CCamera& m_Camera;
63 : };
64 :
65 : #endif // INCLUDED_ICAMERACONTROLLER
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