LCOV - code coverage report
Current view: top level - source/graphics - ICameraController.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2019 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_ICAMERACONTROLLER
      19             : #define INCLUDED_ICAMERACONTROLLER
      20             : 
      21             : #include "graphics/Camera.h"
      22             : #include "simulation2/system/Entity.h"
      23             : 
      24             : #include "lib/input.h" // InReaction - can't forward-declare enum
      25             : 
      26             : /**
      27             :  * @interface ICameraController defines a camera controller interface. The camera object
      28             :  * is owned by the camera controller's owner. It is therefore guaranteed that the lifetime
      29             :  * of the camera is at least the same as the lifetime of the camera controller.
      30             :  * The camera object is stored by reference, ensuring that the camera controller has full
      31             :  * control of the camera object during its own lifetime.
      32             :  */
      33           0 : class ICameraController
      34             : {
      35             :     NONCOPYABLE(ICameraController);
      36             : public:
      37             :     explicit ICameraController(CCamera& camera);
      38             :     virtual ~ICameraController();
      39             : 
      40             :     virtual void LoadConfig() = 0;
      41             : 
      42             :     virtual InReaction HandleEvent(const SDL_Event_* ev) = 0;
      43             : 
      44             :     virtual CVector3D GetCameraPivot() const = 0;
      45             :     virtual CVector3D GetCameraPosition() const = 0;
      46             :     virtual CVector3D GetCameraRotation() const = 0;
      47             :     virtual float GetCameraZoom() const = 0;
      48             : 
      49             :     virtual void SetCamera(const CVector3D& pos, float rotX, float rotY, float zoom) = 0;
      50             :     virtual void MoveCameraTarget(const CVector3D& target) = 0;
      51             :     virtual void ResetCameraTarget(const CVector3D& target) = 0;
      52             :     virtual void FollowEntity(entity_id_t entity, bool firstPerson) = 0;
      53             :     virtual entity_id_t GetFollowedEntity() = 0;
      54             : 
      55             :     virtual void Update(const float deltaRealTime) = 0;
      56             :     virtual void SetViewport(const SViewPort& vp) = 0;
      57             : 
      58             :     virtual bool GetConstrainCamera() const = 0;
      59             :     virtual void SetConstrainCamera(bool constrain) = 0;
      60             : 
      61             : protected:
      62             :     CCamera& m_Camera;
      63             : };
      64             : 
      65             : #endif // INCLUDED_ICAMERACONTROLLER

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