LCOV - code coverage report
Current view:
top level
-
source/graphics
- GameView.cpp
(
source
/ functions)
Hit
Total
Coverage
Test:
0 A.D. test coverage report
Lines:
4
143
2.8 %
Date:
2023-01-19 00:18:29
Functions:
3
40
7.5 %
Function Name
Hit count
CGameViewImpl::CGameViewImpl(CGame*)
0
CGameViewImpl::~CGameViewImpl()
0
CGameView::BeginFrame()
0
CGameView::Initialize()
0
CGameView::HandleEvent(SDL_Event_ const*)
0
CGameView::SetViewport(SViewPort const&)
0
CGameView::FollowEntity(unsigned int, bool)
0
CGameView::RegisterInit()
0
CGameView::GetLOSTexture()
0
CGameView::RenderOverlays(Renderer::Backend::IDeviceCommandContext*)
0
CGameView::UnloadResources()
0
CGameView::EnumerateObjects(CFrustum const&, SceneCollector*)
0
CGameView::GetObjectManager()
0
CGameView::MoveCameraTarget(CVector3D const&)
0
CGameView::GetFollowedEntity()
0
CGameView::GetMiniMapTexture()
0
CGameView::ResetCameraTarget(CVector3D const&)
0
CGameView::SetCullingEnabled(bool)
0
CGameView::GetTerritoryTexture()
0
CGameView::SetLockCullCameraEnabled(bool)
0
CGameView::SetConstrainCameraEnabled(bool)
0
CGameView::Render(Renderer::Backend::IDeviceCommandContext*)
0
CGameView::Update(float)
0
CGameView::Prepare(Renderer::Backend::IDeviceCommandContext*)
0
CGameView::GetCamera()
0
CGameView::GetCinema()
0
CGameView::SetCamera(CVector3D const&, float, float, float)
0
CGameView::CGameView(CGame*)
0
CGameView::~CGameView()
0
CGameView::~CGameView().2
0
CGameView::GetCameraZoom() const
0
CGameView::GetCameraPivot() const
0
CGameView::GetCameraPosition() const
0
CGameView::GetCameraRotation() const
0
CGameView::GetCullingEnabled() const
0
CGameView::GetLockCullCameraEnabled() const
0
CGameView::GetConstrainCameraEnabled() const
0
_GLOBAL__sub_I_GameView.cpp
1
__static_initialization_and_destruction_0(int, int)
1
game_view_handler(SDL_Event_ const*)
7
Generated by:
LCOV version 1.13