LCOV - code coverage report
Current view: top level - source/graphics - GameView.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 4 143 2.8 %
Date: 2023-01-19 00:18:29 Functions: 3 40 7.5 %

Function Name Sort by function name Hit count Sort by hit count
CGameViewImpl::CGameViewImpl(CGame*) 0
CGameViewImpl::~CGameViewImpl() 0
CGameView::BeginFrame() 0
CGameView::Initialize() 0
CGameView::HandleEvent(SDL_Event_ const*) 0
CGameView::SetViewport(SViewPort const&) 0
CGameView::FollowEntity(unsigned int, bool) 0
CGameView::RegisterInit() 0
CGameView::GetLOSTexture() 0
CGameView::RenderOverlays(Renderer::Backend::IDeviceCommandContext*) 0
CGameView::UnloadResources() 0
CGameView::EnumerateObjects(CFrustum const&, SceneCollector*) 0
CGameView::GetObjectManager() 0
CGameView::MoveCameraTarget(CVector3D const&) 0
CGameView::GetFollowedEntity() 0
CGameView::GetMiniMapTexture() 0
CGameView::ResetCameraTarget(CVector3D const&) 0
CGameView::SetCullingEnabled(bool) 0
CGameView::GetTerritoryTexture() 0
CGameView::SetLockCullCameraEnabled(bool) 0
CGameView::SetConstrainCameraEnabled(bool) 0
CGameView::Render(Renderer::Backend::IDeviceCommandContext*) 0
CGameView::Update(float) 0
CGameView::Prepare(Renderer::Backend::IDeviceCommandContext*) 0
CGameView::GetCamera() 0
CGameView::GetCinema() 0
CGameView::SetCamera(CVector3D const&, float, float, float) 0
CGameView::CGameView(CGame*) 0
CGameView::~CGameView() 0
CGameView::~CGameView().2 0
CGameView::GetCameraZoom() const 0
CGameView::GetCameraPivot() const 0
CGameView::GetCameraPosition() const 0
CGameView::GetCameraRotation() const 0
CGameView::GetCullingEnabled() const 0
CGameView::GetLockCullCameraEnabled() const 0
CGameView::GetConstrainCameraEnabled() const 0
_GLOBAL__sub_I_GameView.cpp 1
__static_initialization_and_destruction_0(int, int) 1
game_view_handler(SDL_Event_ const*) 7

Generated by: LCOV version 1.13