Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_FONTMANAGER
19 : #define INCLUDED_FONTMANAGER
20 :
21 : #include "ps/CStrIntern.h"
22 :
23 : #include <unordered_map>
24 :
25 : class CFont;
26 :
27 : /**
28 : * Font manager: loads and caches bitmap fonts.
29 : */
30 12 : class CFontManager
31 : {
32 : public:
33 : std::shared_ptr<CFont> LoadFont(CStrIntern fontName);
34 :
35 : private:
36 : bool ReadFont(CFont* font, CStrIntern fontName);
37 :
38 : using FontsMap = std::unordered_map<CStrIntern, std::shared_ptr<CFont>>;
39 : FontsMap m_Fonts;
40 : };
41 :
42 : #endif // INCLUDED_FONTMANAGER
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