Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "FontManager.h"
21 :
22 : #include "graphics/Font.h"
23 : #include "graphics/TextureManager.h"
24 : #include "ps/CLogger.h"
25 : #include "ps/CStr.h"
26 : #include "ps/CStrInternStatic.h"
27 : #include "ps/Filesystem.h"
28 : #include "renderer/Renderer.h"
29 :
30 : #include <limits>
31 :
32 3083 : std::shared_ptr<CFont> CFontManager::LoadFont(CStrIntern fontName)
33 : {
34 3083 : FontsMap::iterator it = m_Fonts.find(fontName);
35 3083 : if (it != m_Fonts.end())
36 3078 : return it->second;
37 :
38 10 : std::shared_ptr<CFont> font(new CFont());
39 :
40 5 : if (!ReadFont(font.get(), fontName))
41 : {
42 : // Fall back to default font (unless this is the default font)
43 0 : if (fontName == str_sans_10)
44 0 : font.reset();
45 : else
46 0 : font = LoadFont(str_sans_10);
47 : }
48 :
49 5 : m_Fonts[fontName] = font;
50 5 : return font;
51 : }
52 :
53 5 : bool CFontManager::ReadFont(CFont* font, CStrIntern fontName)
54 : {
55 10 : const VfsPath path(L"fonts/");
56 :
57 : // Read font definition file into a stringstream
58 10 : std::shared_ptr<u8> buffer;
59 : size_t size;
60 10 : const VfsPath fntName(fontName.string() + ".fnt");
61 5 : if (g_VFS->LoadFile(path / fntName, buffer, size) < 0)
62 : {
63 0 : LOGERROR("Failed to open font file %s", (path / fntName).string8());
64 0 : return false;
65 : }
66 : std::istringstream fontStream(
67 10 : std::string(reinterpret_cast<const char*>(buffer.get()), size));
68 :
69 : int version;
70 5 : fontStream >> version;
71 : // Make sure this is from a recent version of the font builder.
72 5 : if (version != 101)
73 : {
74 0 : LOGERROR("Font %s has invalid version", fontName.c_str());
75 0 : return false;
76 : }
77 :
78 : int textureWidth, textureHeight;
79 5 : fontStream >> textureWidth >> textureHeight;
80 :
81 10 : std::string format;
82 5 : fontStream >> format;
83 5 : if (format == "rgba")
84 0 : font->m_HasRGB = true;
85 5 : else if (format == "a")
86 5 : font->m_HasRGB = false;
87 : else
88 : {
89 0 : LOGWARNING("Invalid .fnt format string");
90 0 : return false;
91 : }
92 :
93 : int mumberOfGlyphs;
94 5 : fontStream >> mumberOfGlyphs;
95 :
96 5 : fontStream >> font->m_LineSpacing;
97 5 : fontStream >> font->m_Height;
98 :
99 5 : font->m_BoundsX0 = std::numeric_limits<float>::max();
100 5 : font->m_BoundsY0 = std::numeric_limits<float>::max();
101 5 : font->m_BoundsX1 = -std::numeric_limits<float>::max();
102 5 : font->m_BoundsY1 = -std::numeric_limits<float>::max();
103 :
104 5910 : for (int i = 0; i < mumberOfGlyphs; ++i)
105 : {
106 : int codepoint, textureX, textureY, width, height, offsetX, offsetY, advance;
107 5905 : fontStream >> codepoint
108 5905 : >> textureX >> textureY >> width >> height
109 5905 : >> offsetX >> offsetY >> advance;
110 :
111 5905 : if (codepoint < 0 || codepoint > 0xFFFF)
112 : {
113 0 : LOGWARNING("Font %s has invalid codepoint 0x%x", fontName.c_str(), codepoint);
114 0 : continue;
115 : }
116 :
117 5905 : const float u = static_cast<float>(textureX) / textureWidth;
118 5905 : const float v = static_cast<float>(textureY) / textureHeight;
119 5905 : const float w = static_cast<float>(width) / textureWidth;
120 5905 : const float h = static_cast<float>(height) / textureHeight;
121 :
122 5905 : CFont::GlyphData g =
123 : {
124 17715 : u, -v, u + w, -v + h,
125 : static_cast<i16>(offsetX), static_cast<i16>(-offsetY),
126 11810 : static_cast<i16>(offsetX + width), static_cast<i16>(-offsetY + height),
127 : static_cast<i16>(advance)
128 35430 : };
129 5905 : font->m_Glyphs.set(static_cast<u16>(codepoint), g);
130 :
131 5905 : font->m_BoundsX0 = std::min(font->m_BoundsX0, static_cast<float>(g.x0));
132 5905 : font->m_BoundsY0 = std::min(font->m_BoundsY0, static_cast<float>(g.y0));
133 5905 : font->m_BoundsX1 = std::max(font->m_BoundsX1, static_cast<float>(g.x1));
134 5905 : font->m_BoundsY1 = std::max(font->m_BoundsY1, static_cast<float>(g.y1));
135 : }
136 :
137 : // Ensure the height has been found (which should always happen if the font includes an 'I').
138 5 : ENSURE(font->m_Height);
139 :
140 : // Load glyph texture
141 10 : const VfsPath imageName(fontName.string() + ".png");
142 10 : CTextureProperties textureProps(path / imageName,
143 15 : font->m_HasRGB ? Renderer::Backend::Format::R8G8B8A8_UNORM : Renderer::Backend::Format::A8_UNORM);
144 5 : textureProps.SetIgnoreQuality(true);
145 5 : font->m_Texture = g_Renderer.GetTextureManager().CreateTexture(textureProps);
146 :
147 5 : return true;
148 3 : }
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