Line data Source code
1 : /* Copyright (C) 2015 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_RMS_ENTITY
19 : #define INCLUDED_RMS_ENTITY
20 :
21 : #include "maths/FixedVector3D.h"
22 :
23 : // Struct for parsing random map data
24 0 : struct Entity
25 : {
26 : std::wstring templateName;
27 : u16 entityID;
28 : u16 playerID;
29 : CFixedVector3D position;
30 : CFixedVector3D rotation;
31 : };
32 :
33 : #endif
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