Line data Source code
1 : /* Copyright (C) 2022 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_COLOR
19 : #define INCLUDED_COLOR
20 :
21 : #include "graphics/SColor.h"
22 : #include "maths/Vector3D.h"
23 : #include "maths/Vector4D.h"
24 : #include "ps/containers/Span.h"
25 : #include "ps/CStrForward.h"
26 :
27 : // Simple defines for 3 and 4 component floating point colors - just map to
28 : // corresponding vector types.
29 : typedef CVector3D RGBColor;
30 : typedef CVector4D RGBAColor;
31 :
32 : // Convert float RGB(A) colors to unsigned byte.
33 : // Exposed as function pointer because it is set at init-time to
34 : // one of several implementations depending on CPU caps.
35 : extern SColor4ub (*ConvertRGBColorTo4ub)(const RGBColor& src);
36 :
37 : /**
38 : * Detects CPU caps and activates the best possible codepath.
39 : */
40 : extern void ColorActivateFastImpl();
41 :
42 : struct CColor
43 : {
44 1975 : CColor() : r(-1.f), g(-1.f), b(-1.f), a(1.f) {}
45 84 : CColor(float cr, float cg, float cb, float ca) : r(cr), g(cg), b(cb), a(ca) {}
46 :
47 : /**
48 : * Returns whether this has been set to a valid color.
49 : */
50 0 : operator bool() const
51 : {
52 0 : return r >= 0 && g >= 0 && b >= 0 && a >= 0;
53 : }
54 :
55 : /**
56 : * Try to parse @p Value as a color. Returns true on success, false otherwise.
57 : * Leaves the color unchanged if it failed.
58 : * @param value Should be "r g b" or "r g b a" where each value is an integer in [0,255].
59 : * @param defaultAlpha The alpha value that is used if the format of @p Value is "r g b".
60 : */
61 : bool ParseString(const CStr8& value, int defaultAlpha = 255);
62 :
63 : bool operator==(const CColor& color) const;
64 0 : bool operator!=(const CColor& color) const
65 : {
66 0 : return !(*this == color);
67 : }
68 :
69 : // For passing to uniform as vec3/vec4.
70 0 : PS::span<const float> AsFloatArray() const
71 : {
72 : // Additional check to prevent a weird compiler has a different
73 : // alignement for an array and a class members.
74 : static_assert(
75 : sizeof(CColor) == sizeof(float) * 4u &&
76 : offsetof(CColor, r) == 0 &&
77 : offsetof(CColor, g) == sizeof(float) &&
78 : offsetof(CColor, b) == sizeof(float) * 2u &&
79 : offsetof(CColor, a) == sizeof(float) * 3u,
80 : "CColor should be properly layouted to use AsFloatArray");
81 0 : return PS::span(&r, 4);
82 : }
83 :
84 : // For passing to CRenderer:
85 0 : SColor4ub AsSColor4ub() const
86 : {
87 0 : return SColor4ub(
88 0 : static_cast<u8>(r * 255.f),
89 0 : static_cast<u8>(g * 255.f),
90 0 : static_cast<u8>(b * 255.f),
91 0 : static_cast<u8>(a * 255.f)
92 0 : );
93 : }
94 :
95 : float r, g, b, a;
96 : };
97 :
98 : #endif // INCLUDED_COLOR
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