Line data Source code
1 : /* Copyright (C) 2021 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #ifndef INCLUDED_CINEMAMANAGER
19 : #define INCLUDED_CINEMAMANAGER
20 :
21 : class RNSpline;
22 :
23 : struct CColor;
24 :
25 : /**
26 : * Class for in game playing of cinematics. Should only be instantiated in CGameView.
27 : */
28 : class CCinemaManager
29 : {
30 : public:
31 : CCinemaManager();
32 0 : ~CCinemaManager() {}
33 :
34 : /**
35 : * Renders paths and their nodes (if enabled).
36 : */
37 : void Render() const;
38 :
39 : bool IsPlaying() const;
40 : bool IsEnabled() const;
41 :
42 : /**
43 : * Updates CCinemManager and current path
44 : * @param deltaRealTime Elapsed real time since the last frame.
45 : */
46 : void Update(const float deltaRealTime) const;
47 :
48 : bool GetPathsDrawing() const;
49 : void SetPathsDrawing(const bool drawPath);
50 :
51 : private:
52 : void DrawPaths() const;
53 : void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness) const;
54 : void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const;
55 :
56 : bool m_DrawPaths;
57 : };
58 :
59 : #endif
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