LCOV - code coverage report
Current view: top level - source/graphics - CinemaManager.h (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 1 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 1 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2021 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #ifndef INCLUDED_CINEMAMANAGER
      19             : #define INCLUDED_CINEMAMANAGER
      20             : 
      21             : class RNSpline;
      22             : 
      23             : struct CColor;
      24             : 
      25             : /**
      26             :  * Class for in game playing of cinematics. Should only be instantiated in CGameView.
      27             :  */
      28             : class CCinemaManager
      29             : {
      30             : public:
      31             :     CCinemaManager();
      32           0 :     ~CCinemaManager() {}
      33             : 
      34             :     /**
      35             :      * Renders paths and their nodes (if enabled).
      36             :      */
      37             :     void Render() const;
      38             : 
      39             :     bool IsPlaying() const;
      40             :     bool IsEnabled() const;
      41             : 
      42             :     /**
      43             :      * Updates CCinemManager and current path
      44             :      * @param deltaRealTime Elapsed real time since the last frame.
      45             :      */
      46             :     void Update(const float deltaRealTime) const;
      47             : 
      48             :     bool GetPathsDrawing() const;
      49             :     void SetPathsDrawing(const bool drawPath);
      50             : 
      51             : private:
      52             :     void DrawPaths() const;
      53             :     void DrawSpline(const RNSpline& spline, const CColor& splineColor, int smoothness) const;
      54             :     void DrawNodes(const RNSpline& spline, const CColor& nodesColor) const;
      55             : 
      56             :     bool m_DrawPaths;
      57             : };
      58             : 
      59             : #endif

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