Line data Source code
1 : /* Copyright (C) 2009 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "XMLFix.h"
21 :
22 : #include "CommonConvert.h"
23 :
24 : #include "FUtils/FUXmlParser.h"
25 :
26 : /*
27 :
28 : Things that are fixed here:
29 :
30 : ----
31 :
32 : 3ds Max "file://" image URLs
33 :
34 : Identifier: /COLLADA/asset/contributor/authoring_tool = "FBX COLLADA exporter"
35 :
36 : Problem: /COLLADA/library_images/image/init_from = "file://" which crashes some versions of FCollada
37 :
38 : Fix: Delete the whole library_images subtree, since we never use it anyway.
39 : Then delete library_effects and library_materials too, to avoid broken references.
40 :
41 : ----
42 :
43 : 3ds Max broken material references
44 :
45 : Identifier: /COLLADA/asset/contributor/authoring_tool = "FBX COLLADA exporter"
46 :
47 : Problem: /COLLADA/library_visual_scenes/.../instance_material/@target sometimes
48 : refers to non-existent material IDs.
49 :
50 : Fix: Delete the whole bind_material subtree, since we never use it anyway.
51 :
52 : ----
53 :
54 : */
55 :
56 18 : static xmlNode* findChildElement(xmlNode* node, const char* name)
57 : {
58 60 : for (xmlNode* child = node->children; child; child = child->next)
59 : {
60 60 : if (child->type == XML_ELEMENT_NODE && strcmp((const char*)child->name, name) == 0)
61 18 : return child;
62 : }
63 0 : return NULL;
64 : }
65 :
66 2 : static bool applyFBXFixesNode(xmlNode* node)
67 : {
68 2 : bool changed = false;
69 22 : for (xmlNode* child = node->children; child; child = child->next)
70 : {
71 20 : if (child->type == XML_ELEMENT_NODE)
72 : {
73 9 : if (strcmp((const char*)child->name, "node") == 0)
74 : {
75 1 : if (applyFBXFixesNode(child))
76 1 : changed = true;
77 : }
78 8 : else if (strcmp((const char*)child->name, "instance_geometry") == 0)
79 : {
80 1 : xmlNode* bind_material = findChildElement(child, "bind_material");
81 1 : if (! bind_material) continue;
82 1 : Log(LOG_INFO, "Found a bind_material to delete");
83 1 : xmlUnlinkNode(bind_material);
84 1 : xmlFreeNode(bind_material);
85 :
86 1 : changed = true;
87 : }
88 : }
89 : }
90 2 : return changed;
91 : }
92 :
93 1 : static bool applyFBXFixes(xmlNode* root)
94 : {
95 1 : Log(LOG_INFO, "Applying fixes for 3ds Max exporter");
96 :
97 1 : bool changed = false;
98 :
99 1 : xmlNode* library_images = findChildElement(root, "library_images");
100 1 : if (library_images)
101 : {
102 1 : Log(LOG_INFO, "Found library_images to delete");
103 1 : xmlUnlinkNode(library_images);
104 1 : xmlFreeNode(library_images);
105 1 : changed = true;
106 : }
107 :
108 1 : xmlNode* library_materials = findChildElement(root, "library_materials");
109 1 : if (library_materials)
110 : {
111 1 : Log(LOG_INFO, "Found library_materials to delete");
112 1 : xmlUnlinkNode(library_materials);
113 1 : xmlFreeNode(library_materials);
114 1 : changed = true;
115 : }
116 :
117 1 : xmlNode* library_effects = findChildElement(root, "library_effects");
118 1 : if (library_effects)
119 : {
120 1 : Log(LOG_INFO, "Found library_effects to delete");
121 1 : xmlUnlinkNode(library_effects);
122 1 : xmlFreeNode(library_effects);
123 1 : changed = true;
124 : }
125 :
126 1 : xmlNode* library_visual_scenes = findChildElement(root, "library_visual_scenes");
127 1 : if (library_visual_scenes) // (Assume there's only one of these)
128 : {
129 1 : xmlNode* visual_scene = findChildElement(library_visual_scenes, "visual_scene");
130 1 : if (visual_scene) // (Assume there's only one of these)
131 : {
132 4 : for (xmlNode* child = visual_scene->children; child; child = child->next)
133 : {
134 3 : if (child->type == XML_ELEMENT_NODE && strcmp((const char*)child->name, "node") == 0)
135 1 : if (applyFBXFixesNode(child))
136 1 : changed = true;
137 : }
138 : }
139 : }
140 :
141 1 : return changed;
142 : }
143 :
144 4 : static bool processDocument(xmlNode* root)
145 : {
146 4 : xmlNode* asset = findChildElement(root, "asset");
147 4 : if (! asset) return false;
148 4 : xmlNode* contributor = findChildElement(asset, "contributor");
149 4 : if (! contributor) return false;
150 4 : xmlNode* authoring_tool = findChildElement(contributor, "authoring_tool");
151 4 : if (! authoring_tool) return false;
152 :
153 4 : xmlNode* authoring_tool_text = authoring_tool->children;
154 4 : if (! authoring_tool_text) return false;
155 4 : if (authoring_tool_text->type != XML_TEXT_NODE) return false;
156 4 : xmlChar* toolname = authoring_tool_text->content;
157 4 : Log(LOG_INFO, "Authoring tool: %s", toolname);
158 4 : if (strcmp((const char*)toolname, "FBX COLLADA exporter") == 0)
159 1 : return applyFBXFixes(root);
160 : else
161 3 : return false;
162 : }
163 :
164 5 : void FixBrokenXML(const char* text, const char** out, size_t* outSize)
165 : {
166 5 : Log(LOG_INFO, "Running FixBrokenXML");
167 :
168 5 : size_t textSize = strlen(text);
169 5 : xmlDocPtr doc = xmlParseMemory(text, (int)textSize);
170 :
171 5 : xmlNode* root = xmlDocGetRootElement(doc);
172 5 : if (root && processDocument(root))
173 : {
174 : // Reserialising the document, then parsing it again inside FCollada, is a bit ugly;
175 : // but it's the only way I can see to make it work through FCollada's public API
176 1 : xmlChar* mem = NULL;
177 1 : int size = -1;
178 1 : xmlDocDumpFormatMemory(doc, &mem, &size, 0);
179 1 : *out = (const char*)mem;
180 1 : *outSize = size;
181 : }
182 : else
183 : {
184 4 : *out = text;
185 4 : *outSize = textSize;
186 : }
187 :
188 5 : xmlFreeDoc(doc);
189 5 : }
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