Line data Source code
1 : /* Copyright (C) 2009 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "Maths.h"
21 :
22 : #include "FCollada.h"
23 :
24 :
25 0 : void DumpMatrix(const FMMatrix44& m)
26 : {
27 0 : Log(LOG_INFO, "\n[%f %f %f %f]\n[%f %f %f %f]\n[%f %f %f %f]\n[%f %f %f %f]",
28 0 : m.m[0][0], m.m[0][1], m.m[0][2], m.m[0][3],
29 0 : m.m[1][0], m.m[1][1], m.m[1][2], m.m[1][3],
30 0 : m.m[2][0], m.m[2][1], m.m[2][2], m.m[2][3],
31 0 : m.m[3][0], m.m[3][1], m.m[3][2], m.m[3][3]
32 : );
33 0 : }
34 :
35 0 : FMMatrix44 DecomposeToScaleMatrix(const FMMatrix44& m)
36 : {
37 0 : FMVector3 scale, rotation, translation;
38 : float inverted;
39 0 : m.Decompose(scale, rotation, translation, inverted);
40 0 : return FMMatrix44::ScaleMatrix(scale);
41 : }
42 :
43 : /*
44 : FMMatrix44 operator+ (const FMMatrix44& a, const FMMatrix44& b)
45 : {
46 : FMMatrix44 r;
47 : for (int x = 0; x < 4; ++x)
48 : for (int y = 0; y < 4; ++y)
49 : r[x][y] = a[x][y] + b[x][y];
50 : return r;
51 : }
52 :
53 : FMMatrix44 operator/ (const FMMatrix44& a, const float b)
54 : {
55 : FMMatrix44 r;
56 : for (int x = 0; x < 4; ++x)
57 : for (int y = 0; y < 4; ++y)
58 : r[x][y] = a[x][y] / b;
59 : return r;
60 : }
61 :
62 : FMMatrix44 QuatToMatrix(float x, float y, float z, float w)
63 : {
64 : FMMatrix44 r;
65 :
66 : r[0][0] = 1.0f - (y*y*2 + z*z*2);
67 : r[1][0] = x*y*2 - w*z*2;
68 : r[2][0] = x*z*2 + w*y*2;
69 : r[3][0] = 0;
70 :
71 : r[0][1] = x*y*2 + w*z*2;
72 : r[1][1] = 1.0f - (x*x*2 + z*z*2);
73 : r[2][1] = y*z*2 - w*x*2;
74 : r[3][1] = 0;
75 :
76 : r[0][2] = x*z*2 - w*y*2;
77 : r[1][2] = y*z*2 + w*x*2;
78 : r[2][2] = 1.0f - (x*x*2 + y*y*2);
79 : r[3][2] = 0;
80 :
81 : r[0][3] = 0;
82 : r[1][3] = 0;
83 : r[2][3] = 0;
84 : r[3][3] = 1;
85 :
86 : return r;
87 : }
88 : */
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