Pyrogenesis  trunk
Entity.h
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1 /* Copyright (C) 2015 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_RMS_ENTITY
19 #define INCLUDED_RMS_ENTITY
20 
21 #include "maths/FixedVector3D.h"
22 
23 // Struct for parsing random map data
24 struct Entity
25 {
26  std::wstring templateName;
31 };
32 
33 #endif
uint16_t u16
Definition: types.h:38
Definition: FixedVector3D.h:24
CFixedVector3D position
Definition: Entity.h:29
std::wstring templateName
Definition: Entity.h:26
u16 playerID
Definition: Entity.h:28
u16 entityID
Definition: Entity.h:27
Definition: Entity.h:24
CFixedVector3D rotation
Definition: Entity.h:30