Pyrogenesis
trunk
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This is the complete list of members for CShaderUniforms, including all inherited members.
Add(const char *name, const CVector4D &value) | CShaderUniforms | |
BindUniforms(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IShaderProgram *shader) const | CShaderUniforms | |
CShaderParams() | CShaderParams< CVector4D > | |
GetHash() const | CShaderParams< CVector4D > | |
GetMap() const | CShaderParams< CVector4D > | |
GetVector(const char *name) const | CShaderUniforms | |
m_Items | CShaderParams< CVector4D > | protected |
operator!=(const CShaderParams &b) const | CShaderParams< CVector4D > | inline |
operator<(const CShaderParams &b) const | CShaderParams< CVector4D > | inline |
operator==(const CShaderParams &b) const | CShaderParams< CVector4D > | inline |
Set(CStrIntern name, const CVector4D &value) | CShaderParams< CVector4D > | |
SetMany(const CShaderParams ¶ms) | CShaderParams< CVector4D > |