Pyrogenesis  trunk
CNetClient Member List

This is the complete list of members for CNetClient, including all inherited members.

AddEvent(unsigned int eventType)CFsm
AddState(unsigned int state)CFsm
AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState)CFsm
AddTransition(unsigned int state, unsigned int eventType, unsigned int nextState, void *pAction, void *pContext)CFsm
CFsm()CFsm
CheckServerConnection()CNetClient
CNetClient(CGame *game)CNetClient
CNetFileReceiveTask_ClientRejoin classCNetClientfriend
DestroyConnection()CNetClient
GetCurrState() constCFsminline
GetEvents() constCFsminline
GetEventTransition(unsigned int eventType) constCFsm
GetGUID() constCNetClientinline
GetNextState() constCFsminline
GetScriptInterface()CNetClient
GetStates() constCFsminline
GetTransition(unsigned int state, unsigned int eventType) constCFsm
GetTransitions() constCFsminline
GuiPoll(JS::MutableHandleValue)CNetClient
HandleConnect()CNetClient
HandleDisconnect(u32 reason)CNetClient
HandleGetServerDataFailed(const CStr &error)CNetClient
HandleMessage(CNetMessage *message)CNetClient
IsController() constCNetClientinline
IsDone() constCFsmvirtual
IsValidEvent(unsigned int eventType) constCFsm
IsValidState(unsigned int state) constCFsm
LoadFinished()CNetClient
m_ClientTurnManagerCNetClientprivate
m_ControllerSecretCNetClientprivate
m_GameCNetClientprivate
m_GUIDCNetClientprivate
m_GuiMessageQueueCNetClientprivate
m_HostIDCNetClientprivate
m_HostJIDCNetClientprivate
m_IsControllerCNetClientprivate
m_JoinSyncBufferCNetClientprivate
m_LastConnectionCheckCNetClientprivate
m_PasswordCNetClientprivate
m_PlayerAssignmentsCNetClientprivate
m_PollingThreadCNetClientprivate
m_RejoinCNetClientprivate
m_ServerAddressCNetClientprivate
m_ServerPortCNetClientprivate
m_SessionCNetClientprivate
m_UserNameCNetClientprivate
m_UseSTUNCNetClientprivate
NONCOPYABLE(CNetClient)CNetClientprivate
OnAuthenticate(void *context, CFsmEvent *event)CNetClientprivatestatic
OnAuthenticateRequest(void *context, CFsmEvent *event)CNetClientprivatestatic
OnChat(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientPaused(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientPerformance(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientsLoading(void *context, CFsmEvent *event)CNetClientprivatestatic
OnClientTimeout(void *context, CFsmEvent *event)CNetClientprivatestatic
OnConnect(void *context, CFsmEvent *event)CNetClientprivatestatic
OnGameSetup(void *context, CFsmEvent *event)CNetClientprivatestatic
OnGameStart(void *context, CFsmEvent *event)CNetClientprivatestatic
OnHandshake(void *context, CFsmEvent *event)CNetClientprivatestatic
OnHandshakeResponse(void *context, CFsmEvent *event)CNetClientprivatestatic
OnInGame(void *context, CFsmEvent *event)CNetClientprivatestatic
OnJoinSyncEndCommandBatch(void *context, CFsmEvent *event)CNetClientprivatestatic
OnJoinSyncStart(void *context, CFsmEvent *event)CNetClientprivatestatic
OnKicked(void *context, CFsmEvent *event)CNetClientprivatestatic
OnLoadedGame(void *context, CFsmEvent *event)CNetClientprivatestatic
OnPlayerAssignment(void *context, CFsmEvent *event)CNetClientprivatestatic
OnReady(void *context, CFsmEvent *event)CNetClientprivatestatic
OnRejoined(void *context, CFsmEvent *event)CNetClientprivatestatic
Poll()CNetClient
PostPlayerAssignmentsToScript()CNetClientprivate
PushGuiMessage(Args const &... args)CNetClientinline
SendAssignPlayerMessage(const int playerID, const CStr &guid)CNetClient
SendAuthenticateMessage()CNetClientprivate
SendChatMessage(const std::wstring &text)CNetClient
SendClearAllReadyMessage()CNetClient
SendGameSetupMessage(JS::MutableHandleValue attrs, const ScriptInterface &scriptInterface)CNetClient
SendKickPlayerMessage(const CStrW &playerName, bool ban)CNetClient
SendMessage(const CNetMessage *message)CNetClient
SendPausedMessage(bool pause)CNetClient
SendReadyMessage(const int status)CNetClient
SendRejoinedMessage()CNetClient
SendStartGameMessage(const CStr &initAttribs)CNetClient
SetAndOwnSession(CNetClientSession *session)CNetClientprivate
SetControllerSecret(const std::string &secret)CNetClient
SetCurrState(unsigned int state)CFsm
SetFirstState(unsigned int firstState)CFsm
SetGamePassword(const CStr &hashedPassword)CNetClient
SetHostJID(const CStr &jid)CNetClient
SetNextState(unsigned int nextState)CFsminline
Setup()CFsmvirtual
SetupConnection(ENetHost *enetClient)CNetClient
SetupConnectionViaLobby()CNetClient
SetupServerData(CStr address, u16 port, bool stun)CNetClient
SetUserName(const CStrW &username)CNetClient
ShouldShutdown() constCNetClient
Shutdown()CFsm
TestReadGuiMessages()CNetClient
Trace(JSTracer *trc, void *data)CNetClientinlinestatic
TraceMember(JSTracer *trc)CNetClient
TryToConnect(const CStr &hostJID, bool localNetwork)CNetClient
Update(unsigned int eventType, void *pEventData)CFsm
~CFsm()CFsmvirtual
~CNetClient()CNetClientvirtual