Pyrogenesis  trunk
CModel Member List

This is the complete list of members for CModel, including all inherited members.

AddAmmoProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry)CModel
AddFlagsRec(int flags)CModel
AddProp(const SPropPoint *point, CModelAbstract *model, CObjectEntry *objectentry, float minHeight=0.f, float maxHeight=0.f, bool selectable=true)CModel
CalcAnimatedObjectBounds(CSkeletonAnimDef *anim, CBoundingBoxAligned &result)CModel
CalcBounds()CModelvirtual
CalcSelectionBox()CModelAbstractprotected
CalcStaticObjectBounds()CModel
Clone() constCModelvirtual
CModel(CSimulation2 &simulation)CModel
CModelAbstract()CModelAbstractinline
CopyAnimationFrom(CModel *source)CModel
CRenderableObject()CRenderableObjectinline
FindFirstAmmoProp()CModel
GetAnimatedBoneMatrices()CModelinline
GetAnimation() constCModelinline
GetFlags() constCModelinline
GetInvTransform() constCRenderableObjectinline
GetMaterial()CModelinline
GetModelDef()CModelinline
GetObjectBounds()CModelinline
GetObjectSelectionBoundsRec()CModelvirtual
GetPlayerID() constCModelAbstractinlinevirtual
GetProps()CModelinline
GetProps() constCModelinline
GetRenderData()CRenderableObjectinline
GetSelectionBox()CModelAbstractvirtual
GetShadingColor() constCModelAbstractinlinevirtual
GetTransform() constCRenderableObjectinline
GetWorldBounds()CRenderableObjectinline
GetWorldBoundsRec()CModelvirtual
HideAmmoProp()CModel
InitModel(const CModelDefPtr &modeldef)CModel
InvalidateBounds()CModelAbstractinlinevirtual
InvalidatePosition()CModelvirtual
IsSkinned()CModelinline
m_AmmoLoadedPropCModelprivate
m_AmmoPropPointCModelprivate
m_AnimCModelprivate
m_AnimTimeCModelprivate
m_BoneMatricesCModelprivate
m_BoundsValidCRenderableObjectprotected
m_CustomSelectionShapeCModelAbstractprotected
m_FlagsCModelprivate
m_InvTransformCRenderableObjectprotected
m_MaterialCModelprivate
m_ObjectBoundsCModelprivate
m_ParentCModelAbstract
m_PlayerIDCModelAbstract
m_pModelDefCModelprivate
m_PositionValidCModelAbstract
m_PropsCModelprivate
m_RenderDataCRenderableObjectprotected
m_SelectionBoxCModelAbstractprotected
m_SelectionBoxValidCModelAbstractprotected
m_ShadingColorCModelAbstract
m_SimulationCModelprivate
m_TransformCRenderableObjectprotected
m_WorldBoundsCRenderableObjectprotected
NONCOPYABLE(CModel)CModelprivate
RecalculateBoundsIfNecessary()CRenderableObjectinlineprotected
ReleaseData()CModelprivate
RemoveShadowsRec()CModel
SetAnimation(CSkeletonAnim *anim, bool once=false)CModel
SetCustomSelectionShape(CustomSelectionShape *descriptor)CModelAbstractinline
SetDirty(u32 dirtyflags)CRenderableObjectinline
SetEntityVariable(const std::string &name, float value)CModelinlinevirtual
SetFlags(int flags)CModelinline
SetMaterial(const CMaterial &material)CModel
SetPlayerID(player_id_t id)CModelvirtual
SetRenderData(CRenderData *renderdata)CRenderableObjectinline
SetShadingColor(const CColor &color)CModelvirtual
SetTerrainDirty(ssize_t i0, ssize_t j0, ssize_t i1, ssize_t j1)CModelinlinevirtual
SetTransform(const CMatrix3D &transform)CModelvirtual
ShowAmmoProp()CModel
ToCModel()CModelinlinevirtual
ToCModelDecal()CModelAbstractinlinevirtual
ToCModelDummy()CModelAbstractinlinevirtual
ToCModelParticleEmitter()CModelAbstractinlinevirtual
UpdateTo(float time)CModel
ValidatePosition()CModelvirtual
~CModel()CModel
~CModelAbstract()CModelAbstractinline
~CRenderableObject()CRenderableObjectinlinevirtual