Pyrogenesis  trunk
CGameView Member List

This is the complete list of members for CGameView, including all inherited members.

BeginFrame()CGameView
CGameView(CGame *pGame)CGameView
DECLARE_BOOLEAN_SETTING(Culling)CGameView
DECLARE_BOOLEAN_SETTING(LockCullCamera)CGameView
DECLARE_BOOLEAN_SETTING(ConstrainCamera)CGameView
EnumerateObjects(const CFrustum &frustum, SceneCollector *c) overrideCGameViewvirtual
FollowEntity(entity_id_t entity, bool firstPerson)CGameView
GetCamera()CGameView
GetCameraPivot() constCGameView
GetCameraPosition() constCGameView
GetCameraRotation() constCGameView
GetCameraZoom() constCGameView
GetCinema()CGameView
GetFollowedEntity()CGameView
GetLOSTexture() overrideCGameViewvirtual
GetMiniMapTexture() overrideCGameViewvirtual
GetObjectManager()CGameView
GetTerritoryTexture() overrideCGameViewvirtual
HandleEvent(const SDL_Event_ *ev)CGameView
Initialize()CGameView
mCGameViewprivate
MoveCameraTarget(const CVector3D &target)CGameView
NONCOPYABLE(CGameView)CGameViewprivate
Prepare(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)CGameView
RegisterInit()CGameView
Render(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)CGameView
RenderOverlays(Renderer::Backend::IDeviceCommandContext *deviceCommandContext)CGameView
ResetCameraTarget(const CVector3D &target)CGameView
SetCamera(const CVector3D &pos, float rotX, float rotY, float zoom)CGameView
SetViewport(const SViewPort &vp)CGameView
UnloadResources()CGameViewprivate
Update(const float deltaRealTime)CGameView
~CGameView() overrideCGameView
~Scene()Sceneinlineprivatevirtual