Pyrogenesis  trunk
CGame Member List

This is the complete list of members for CGame, including all inherited members.

CachePlayerColors()CGame
CGame(bool replayLog)CGame
EventNameSimulationUpdateCGameprivatestatic
GetPlayerColor(player_id_t player) constCGame
GetPlayerID()CGame
GetReplayLogger() constCGameinline
GetReplayPath() constCGameinline
GetSimRate() constCGameinline
GetSimulation2()CGameinline
GetTurnManager() constCGameinline
GetView()CGameinline
GetViewedPlayerID()CGame
GetWorld()CGameinline
Interpolate(float simFrameLength, float realFrameLength)CGame
IsGameFinished() constCGame
IsGameStarted() constCGameinline
IsVisualReplay() constCGameinline
LoadInitialState()CGameprivate
LoadVisualReplayData()CGameprivate
m_FinalReplayTurnCGameprivate
m_GameStartedCGameprivate
m_GameViewCGameprivate
m_InitialSavedStateCGameprivate
m_IsSavedGameCGameprivate
m_IsVisualReplayCGameprivate
m_PausedCGame
m_PlayerColorsCGameprivate
m_PlayerIDCGameprivate
m_ReplayLoggerCGameprivate
m_ReplayPathCGameprivate
m_ReplayStreamCGameprivate
m_SimRateCGameprivate
m_Simulation2CGameprivate
m_TurnManagerCGameprivate
m_ViewedPlayerIDCGameprivate
m_WorldCGameprivate
NONCOPYABLE(CGame)CGameprivate
ReallyStartGame()CGame
RegisterInit(const JS::HandleValue attribs, const std::string &savedState)CGameprivate
SetPlayerID(player_id_t playerID)CGame
SetSimRate(float simRate)CGameinline
SetTurnManager(CTurnManager *turnManager)CGame
SetViewedPlayerID(player_id_t playerID)CGame
StartGame(JS::MutableHandleValue attribs, const std::string &savedState)CGame
StartVisualReplay(const OsPath &replayPath)CGame
Update(const double deltaRealTime, bool doInterpolate=true)CGame
~CGame()CGame