Pyrogenesis  trunk
CCmpPosition Member List

This is the complete list of members for CCmpPosition, including all inherited members.

AdvertiseInterpolatedPositionChanges() constCCmpPositioninlineprivate
AdvertisePositionChanges() constCCmpPositioninlineprivate
Allocate(const ScriptInterface &, JS::HandleValue)CCmpPositioninlinestatic
AllocFunc typedefIComponent
CanFloat() const overrideCCmpPositioninlinevirtual
ClassInit(CComponentManager &componentManager)CCmpPositioninlinestatic
Deallocate(IComponent *cmp)CCmpPositioninlinestatic
DeallocFunc typedefIComponent
Deinit() overrideCCmpPositioninlinevirtual
Deserialize(const CParamNode &paramNode, IDeserializer &deserialize) overrideCCmpPositioninlinevirtual
Deserialized()CCmpPositioninline
GetComponentTypeId() const overrideCCmpPositioninlinevirtual
GetConstructionProgressOffset(const CVector3D &pos) constCCmpPositioninline
GetDistanceTravelled() const overrideCCmpPositioninlinevirtual
GetEntityHandle() constIComponentinline
GetEntityId() constIComponentinline
GetHeightAtFixed(entity_pos_t x, entity_pos_t z) const overrideCCmpPositioninlinevirtual
GetHeightFixed() const overrideCCmpPositioninlinevirtual
GetHeightOffset() const overrideCCmpPositioninlinevirtual
GetInterpolatedPosition2D(float frameOffset, float &x, float &z, float &rotY) const overrideCCmpPositioninlinevirtual
GetInterpolatedPositions(CVector3D &pos0, CVector3D &pos1) constCCmpPositioninline
GetInterpolatedTransform(float frameOffset) const overrideCCmpPositioninlinevirtual
GetJSInstance() constIComponentvirtual
GetPosition() const overrideCCmpPositioninlinevirtual
GetPosition2D() const overrideCCmpPositioninlinevirtual
GetPreviousPosition() const overrideCCmpPositioninlinevirtual
GetPreviousPosition2D() const overrideCCmpPositioninlinevirtual
GetRotation() const overrideCCmpPositioninlinevirtual
GetSchema()CCmpPositioninlinestatic
GetSerializationVersion()IComponentinlinestatic
GetSimContext() constIComponentinline
GetSystemEntity() constIComponentinline
GetTurnRate() const overrideCCmpPositioninlinevirtual
GetTurretParent() const overrideCCmpPositioninlinevirtual
GetTurrets() overrideCCmpPositioninlinevirtual
HandleMessage(const CMessage &msg, bool global) overrideCCmpPositioninlinevirtual
Init(const CParamNode &paramNode) overrideCCmpPositioninlinevirtual
IsHeightRelative() const overrideCCmpPositioninlinevirtual
IsInWorld() const overrideCCmpPositioninlinevirtual
JumpTo(entity_pos_t x, entity_pos_t z) overrideCCmpPositioninlinevirtual
m_ActorFloatingCCmpPosition
m_AnchorTypeCCmpPosition
m_ConstructionProgressCCmpPosition
m_EnabledMessageInterpolateCCmpPosition
m_FloatDepthCCmpPosition
m_FloatingCCmpPosition
m_InterpolatedRotXCCmpPosition
m_InterpolatedRotYCCmpPosition
m_InterpolatedRotZCCmpPosition
m_InWorldCCmpPosition
m_LastInterpolatedRotXCCmpPosition
m_LastInterpolatedRotZCCmpPosition
m_LastXCCmpPosition
m_LastYDifferenceCCmpPosition
m_LastZCCmpPosition
m_PrevXCCmpPosition
m_PrevZCCmpPosition
m_RelativeToGroundCCmpPosition
m_RotXCCmpPosition
m_RotYCCmpPosition
m_RotYSpeedCCmpPosition
m_RotZCCmpPosition
m_TerritoryCCmpPosition
m_TurretParentCCmpPosition
m_TurretPositionCCmpPosition
m_TurretsCCmpPosition
m_XCCmpPosition
m_YCCmpPosition
m_ZCCmpPosition
MoveAndTurnTo(entity_pos_t x, entity_pos_t z, entity_angle_t ry) overrideCCmpPositioninlinevirtual
MoveOutOfWorld() overrideCCmpPositioninlinevirtual
MoveTo(entity_pos_t x, entity_pos_t z) overrideCCmpPositioninlinevirtual
NewJSObject(const ScriptInterface &scriptInterface, JS::MutableHandleObject out) constIComponentvirtual
PITCH enum valueCCmpPosition
PITCH_ROLL enum valueCCmpPosition
RegisterComponentType(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
RegisterComponentTypeScriptWrapper(CComponentManager &mgr, EInterfaceId iid, EComponentTypeId cid, AllocFunc alloc, DeallocFunc dealloc, const char *name, const std::string &schema)IComponentstatic
ROLL enum valueCCmpPosition
Serialize(ISerializer &serialize) overrideCCmpPositioninlinevirtual
SetActorFloating(bool flag) overrideCCmpPositioninlinevirtual
SetConstructionProgress(fixed progress) overrideCCmpPositioninlinevirtual
SetEntityHandle(CEntityHandle ent)IComponentinline
SetFloating(bool flag) overrideCCmpPositioninlinevirtual
SetHeightFixed(entity_pos_t y) overrideCCmpPositioninlinevirtual
SetHeightOffset(entity_pos_t dy) overrideCCmpPositioninlinevirtual
SetHeightRelative(bool relative) overrideCCmpPositioninlinevirtual
SetSimContext(const CSimContext &context)IComponentinline
SetTurretParent(entity_id_t id, const CFixedVector3D &offset) overrideCCmpPositioninlinevirtual
SetXZRotation(entity_angle_t x, entity_angle_t z) overrideCCmpPositioninlinevirtual
SetYRotation(entity_angle_t y) overrideCCmpPositioninlinevirtual
TurnTo(entity_angle_t y) overrideCCmpPositioninlinevirtual
UpdateMessageSubscriptions()CCmpPositioninlineprivate
UpdateTurretPosition() overrideCCmpPositioninlinevirtual
UpdateXZRotation()CCmpPositioninlineprivate
UPRIGHT enum valueCCmpPosition
~IComponent()IComponentvirtual