Pyrogenesis  trunk
ModelDummy.h
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1 /* Copyright (C) 2022 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
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16  */
17 
18 #ifndef INCLUDED_MODELDUMMY
19 #define INCLUDED_MODELDUMMY
20 
21 #include "graphics/ModelAbstract.h"
22 
23 /**
24  * Empty placeholder ModelAbstract implementation, to render nothing.
25  */
26 class CModelDummy final : public CModelAbstract
27 {
29 
30 public:
31 
32  CModelDummy() = default;
33  virtual ~CModelDummy() = default;
34 
35  virtual CModelAbstract* Clone() const { return new CModelDummy(); }
36  virtual CModelDummy* ToCModelDummy() { return this; }
37 
38  virtual void CalcBounds() {};
40  virtual void ValidatePosition() {};
41  virtual void InvalidatePosition() {};
42 };
43 
44 #endif // INCLUDED_MODELDUMMY
virtual void SetTerrainDirty(ssize_t, ssize_t, ssize_t, ssize_t)
Called when terrain has changed in the given inclusive bounds.
Definition: ModelDummy.h:39
virtual ~CModelDummy()=default
NONCOPYABLE(CModelDummy)
Empty placeholder ModelAbstract implementation, to render nothing.
Definition: ModelDummy.h:26
CModelDummy()=default
virtual CModelDummy * ToCModelDummy()
Dynamic cast.
Definition: ModelDummy.h:36
intptr_t ssize_t
Definition: wposix_types.h:82
Abstract base class for graphical objects that are used by units, or as props attached to other CMode...
Definition: ModelAbstract.h:37
virtual void InvalidatePosition()
Mark this model&#39;s position and bone matrices, and all props&#39; positions as invalid.
Definition: ModelDummy.h:41
virtual void ValidatePosition()
Ensure that both the transformation and the bone matrices are correct for this model and all its prop...
Definition: ModelDummy.h:40
virtual void CalcBounds()
(Re)calculates and stores any bounds or bound-dependent data for this object.
Definition: ModelDummy.h:38
virtual CModelAbstract * Clone() const
Definition: ModelDummy.h:35