Pyrogenesis  trunk
Material.h
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17 
18 #ifndef INCLUDED_MATERIAL
19 #define INCLUDED_MATERIAL
20 
21 #include "graphics/Color.h"
22 #include "graphics/ShaderDefines.h"
23 #include "graphics/Texture.h"
24 #include "ps/CStr.h"
25 #include "ps/CStrIntern.h"
27 
28 class CMaterial
29 {
30 public:
31 
33  {
34  TextureSampler(const CStr &n, CTexturePtr t) : Name(n), Sampler(t) {}
36 
39  };
40 
41  typedef std::vector<TextureSampler> SamplersVector;
42 
43  CMaterial();
44 
45  // Whether this material's shaders use alpha blending, in which case
46  // models using this material need to be rendered in a special order
47  // relative to the alpha-blended water plane
48  void SetUsesAlphaBlending(bool flag) { m_AlphaBlending = flag; }
49  bool UsesAlphaBlending() const { return m_AlphaBlending; }
50 
51  const CTexturePtr& GetDiffuseTexture() const { return m_DiffuseTexture; }
52 
53  void SetShaderEffect(const CStr& effect);
55 
56  // Must call RecomputeCombinedShaderDefines after this, before rendering with this material
58 
59  const CShaderDefines& GetShaderDefines() const { return m_ShaderDefines; }
60 
61  void AddStaticUniform(const char* key, const CVector4D& value);
63 
64  void AddSampler(const TextureSampler& texture);
65  const SamplersVector& GetSamplers() const { return m_Samplers; }
66 
67  void AddRenderQuery(const char* key);
69 
70  void AddRequiredSampler(const CStr& samplerName);
71  const std::vector<CStrIntern>& GetRequiredSampler() const { return m_RequiredSamplers; }
72 
73 private:
74 
75  // This pointer is kept to make it easier for the fixed pipeline to
76  // access the only texture it's interested in.
78 
79  SamplersVector m_Samplers;
80  std::vector<CStrIntern> m_RequiredSamplers;
81 
86 
88 };
89 
90 #endif // INCLUDED_MATERIAL
CStrIntern Name
Definition: Material.h:37
void AddShaderDefine(CStrIntern key, CStrIntern value)
Definition: Material.cpp:33
void AddSampler(const TextureSampler &texture)
Definition: Material.cpp:43
CMaterial()
Definition: Material.cpp:23
const CShaderRenderQueries & GetRenderQueries() const
Definition: Material.h:68
CShaderRenderQueries m_RenderQueries
Definition: Material.h:85
bool m_AlphaBlending
Definition: Material.h:87
std::vector< CStrIntern > m_RequiredSamplers
Definition: Material.h:80
void SetUsesAlphaBlending(bool flag)
Definition: Material.h:48
Uniform values that need to be evaluated in the renderer.
Definition: ShaderDefines.h:202
const CTexturePtr & GetDiffuseTexture() const
Definition: Material.h:51
Definition: Material.h:28
const CShaderUniforms & GetStaticUniforms() const
Definition: Material.h:62
Definition: Vector4D.h:30
CTexturePtr Sampler
Definition: Material.h:38
void SetShaderEffect(const CStr &effect)
Definition: Material.cpp:28
Interned 8-bit strings.
Definition: CStrIntern.h:37
CTexturePtr m_DiffuseTexture
Definition: Material.h:77
CStrIntern m_ShaderEffect
Definition: Material.h:82
pthread_key_t key
Definition: wpthread.cpp:140
void AddRequiredSampler(const CStr &samplerName)
Definition: Material.cpp:55
TextureSampler(const CStrIntern &n, CTexturePtr t)
Definition: Material.h:35
Represents a mapping of name strings to value strings, for use with #if and #ifdef and similar condit...
Definition: ShaderDefines.h:146
Represents a mapping of name strings to value CVector4Ds, for use with uniforms in shaders...
Definition: ShaderDefines.h:167
std::vector< TextureSampler > SamplersVector
Definition: Material.h:41
const CShaderDefines & GetShaderDefines() const
Definition: Material.h:59
SamplersVector m_Samplers
Definition: Material.h:79
CShaderUniforms m_StaticUniforms
Definition: Material.h:84
void AddRenderQuery(const char *key)
Definition: Material.cpp:50
std::shared_ptr< CTexture > CTexturePtr
Definition: Texture.h:22
void AddStaticUniform(const char *key, const CVector4D &value)
Definition: Material.cpp:38
CShaderDefines m_ShaderDefines
Definition: Material.h:83
bool UsesAlphaBlending() const
Definition: Material.h:49
const SamplersVector & GetSamplers() const
Definition: Material.h:65
Definition: Material.h:32
const std::vector< CStrIntern > & GetRequiredSampler() const
Definition: Material.h:71
CStrIntern GetShaderEffect() const
Definition: Material.h:54
TextureSampler(const CStr &n, CTexturePtr t)
Definition: Material.h:34