Pyrogenesis  trunk
MaterialManager.h
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1 /* Copyright (C) 2012 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_MATERIALMANAGER
19 #define INCLUDED_MATERIALMANAGER
20 
21 #include <map>
22 #include "Material.h"
23 #include "lib/file/vfs/vfs_path.h"
24 
26 {
27 public:
29  CMaterial LoadMaterial(const VfsPath& pathname);
30 
31 private:
32  std::map<VfsPath, CMaterial> m_Materials;
33  float qualityLevel;
34 };
35 
36 #endif // INCLUDED_MATERIALMANAGER
CMaterialManager()
Definition: MaterialManager.cpp:34
Definition: Material.h:28
Definition: path.h:79
std::map< VfsPath, CMaterial > m_Materials
Definition: MaterialManager.h:32
Definition: MaterialManager.h:25
float qualityLevel
Definition: MaterialManager.h:33
CMaterial LoadMaterial(const VfsPath &pathname)
Definition: MaterialManager.cpp:44