Pyrogenesis  trunk
ICmpSound.h
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1 /* Copyright (C) 2018 Wildfire Games.
2 * This file is part of 0 A.D.
3 *
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
8 *
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
13 *
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 */
17 
18 #ifndef INCLUDED_ICMPSOUND
19 #define INCLUDED_ICMPSOUND
20 
22 
23 /**
24 * Sound data.
25 * (This interface includes functions needed by native code for loading soundgroups.
26 * Most of the sound interaction is handled by scripts instead).
27 */
28 class ICmpSound : public IComponent
29 {
30 public:
31  virtual std::wstring GetSoundGroup(const std::wstring& soundName) const = 0;
32 
34 };
35 
36 #endif // INCLUDED_ICMPSOUND
Definition: IComponent.h:32
virtual std::wstring GetSoundGroup(const std::wstring &soundName) const =0
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
Sound data.
Definition: ICmpSound.h:28