Pyrogenesis  trunk
ICmpSoundManager.h
Go to the documentation of this file.
1 /* Copyright (C) 2020 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPSOUNDMANAGER
19 #define INCLUDED_ICMPSOUNDMANAGER
20 
22 
23 #include "lib/file/vfs/vfs_path.h"
24 #include "maths/FixedVector3D.h"
26 
27 /**
28  * Interface to the engine's sound system.
29  */
31 {
32 public:
33  /**
34  * Start playing audio defined by a sound group file.
35  * @param name VFS path of sound group .xml, relative to audio/.
36  * @param source entity emitting the sound (used for positioning).
37  */
38  virtual void PlaySoundGroup(const std::wstring& name, entity_id_t source) = 0;
39 
40  /**
41  * Start playing audio defined by a sound group file.
42  * @param name VFS path of sound group .xml, relative to audio/.
43  * @param sourcePos 3d position of the sound emitter.
44  */
45  virtual void PlaySoundGroupAtPosition(const std::wstring& name, const CFixedVector3D& sourcePos) = 0;
46 
47  /**
48  * Start playing audio defined by a sound group file for a player.
49  * @param name VFS path of sound group .xml, relative to audio/.
50  * @param player the player entity.
51  */
52  virtual void PlaySoundGroupForPlayer(const VfsPath& groupPath, const player_id_t playerId) const = 0;
53 
54  virtual void StopMusic() = 0;
55 
56  DECLARE_INTERFACE_TYPE(SoundManager)
57 };
58 
59 #endif // INCLUDED_ICMPSOUNDMANAGER
Definition: IComponent.h:32
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition: Player.h:24
Definition: path.h:79
Interface to the engine&#39;s sound system.
Definition: ICmpSoundManager.h:30
Definition: FixedVector3D.h:24
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual void PlaySoundGroupAtPosition(const std::wstring &name, const CFixedVector3D &sourcePos)=0
Start playing audio defined by a sound group file.
virtual void PlaySoundGroupForPlayer(const VfsPath &groupPath, const player_id_t playerId) const =0
Start playing audio defined by a sound group file for a player.
virtual void StopMusic()=0
virtual void PlaySoundGroup(const std::wstring &name, entity_id_t source)=0
Start playing audio defined by a sound group file.
u32 entity_id_t
Entity ID type.
Definition: Entity.h:23