Pyrogenesis  trunk
ICmpRangeOverlayRenderer.h
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1 /* Copyright (C) 2018 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
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12  * GNU General Public License for more details.
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15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPRANGEOVERLAYRENDERER
19 #define INCLUDED_ICMPRANGEOVERLAYRENDERER
20 
21 #include "ps/CStrIntern.h"
23 
25 {
26 public:
27  /**
28  * Add a range overlay to this entity, for example for an aura or attack.
29  */
30  virtual void AddRangeOverlay(float radius, const std::string& texture, const std::string& textureMask, float thickness) = 0;
31 
32  /**
33  * Delete all range overlays.
34  */
35  virtual void ResetRangeOverlays() = 0;
36 
37  /**
38  * Updates the overlay color to match the player color.
39  */
40  virtual void UpdateColor() = 0;
41 
42  DECLARE_INTERFACE_TYPE(RangeOverlayRenderer)
43 };
44 
45 #endif // INCLUDED_ICMPRANGEOVERLAYRENDERER
Definition: IComponent.h:32
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual void AddRangeOverlay(float radius, const std::string &texture, const std::string &textureMask, float thickness)=0
Add a range overlay to this entity, for example for an aura or attack.
Definition: ICmpRangeOverlayRenderer.h:24
virtual void UpdateColor()=0
Updates the overlay color to match the player color.
virtual void ResetRangeOverlays()=0
Delete all range overlays.