Pyrogenesis  trunk
ICmpFogging.h
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1 /* Copyright (C) 2015 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
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9  * 0 A.D. is distributed in the hope that it will be useful,
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12  * GNU General Public License for more details.
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15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_ICMPFOGGING
19 #define INCLUDED_ICMPFOGGING
20 
22 
24 
25 /**
26  * Handles the fogging of out-of-sight enemy entities, by creating mirage
27  * entities.
28  * This allows hiding changes, especially destruction status or health.
29  */
30 class ICmpFogging : public IComponent
31 {
32 public:
33  virtual bool IsActivated() = 0;
34  virtual bool WasSeen(player_id_t player) = 0;
35  virtual bool IsMiraged(player_id_t player) = 0;
36  virtual void ForceMiraging(player_id_t player) = 0;
37 
38  DECLARE_INTERFACE_TYPE(Fogging)
39 };
40 
41 #endif // INCLUDED_ICMPFOGGING
Definition: IComponent.h:32
int32_t player_id_t
valid player IDs are non-negative (see ICmpOwnership)
Definition: Player.h:24
virtual void ForceMiraging(player_id_t player)=0
Handles the fogging of out-of-sight enemy entities, by creating mirage entities.
Definition: ICmpFogging.h:30
virtual bool IsMiraged(player_id_t player)=0
#define DECLARE_INTERFACE_TYPE(iname)
Definition: Interface.h:23
virtual bool WasSeen(player_id_t player)=0
virtual bool IsActivated()=0