Pyrogenesis  trunk
HWLightingModelRenderer.h
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1 /* Copyright (C) 2022 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
5  * it under the terms of the GNU General Public License as published by
6  * the Free Software Foundation, either version 2 of the License, or
7  * (at your option) any later version.
8  *
9  * 0 A.D. is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12  * GNU General Public License for more details.
13  *
14  * You should have received a copy of the GNU General Public License
15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 /*
19  * ModelVertexRenderer that transforms models on the CPU but performs
20  * lighting in a vertex shader.
21  */
22 
23 #ifndef INCLUDED_HWLIGHTINGMODELRENDERER
24 #define INCLUDED_HWLIGHTINGMODELRENDERER
25 
27 
28 /**
29  * Render animated models using a ShaderRenderModifier.
30  * This computes and binds per-vertex data; the modifier is responsible
31  * for setting any shader uniforms etc.
32  */
34 {
35 public:
38 
39  CModelRData* CreateModelData(const void* key, CModel* model) override;
40  void UpdateModelData(CModel* model, CModelRData* data, int updateflags) override;
41 
42  void UploadModelData(
43  Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
44  CModel* model, CModelRData* data) override;
45  void PrepareModelDef(
46  Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
47  const CModelDef& def) override;
48  void RenderModel(
49  Renderer::Backend::IDeviceCommandContext* deviceCommandContext,
50  Renderer::Backend::IShaderProgram* shader, CModel* model, CModelRData* data) override;
51 
52 protected:
55 };
56 
57 
58 #endif // INCLUDED_HWLIGHTINGMODELRENDERER
Render animated models using a ShaderRenderModifier.
Definition: HWLightingModelRenderer.h:33
Definition: HWLightingModelRenderer.cpp:135
ShaderModelRendererInternals * m
Definition: HWLightingModelRenderer.h:53
void UploadModelData(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, CModel *model, CModelRData *data) override
Upload per-model data to backend.
Definition: HWLightingModelRenderer.cpp:217
ShaderModelVertexRenderer()
Definition: HWLightingModelRenderer.cpp:143
Definition: ModelDef.h:140
void UpdateModelData(CModel *model, CModelRData *data, int updateflags) override
UpdateModelData: Calculate per-model data for each frame.
Definition: HWLightingModelRenderer.cpp:198
~ShaderModelVertexRenderer()
Definition: HWLightingModelRenderer.cpp:149
pthread_key_t key
Definition: wpthread.cpp:140
void PrepareModelDef(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, const CModelDef &def) override
PrepareModelDef: Setup backend state for rendering of models that use the given CModelDef object as b...
Definition: HWLightingModelRenderer.cpp:233
IShaderProgram is a container for multiple shaders of different types.
Definition: IShaderProgram.h:80
void RenderModel(Renderer::Backend::IDeviceCommandContext *deviceCommandContext, Renderer::Backend::IShaderProgram *shader, CModel *model, CModelRData *data) override
RenderModel: Invoke the rendering commands for the given model.
Definition: HWLightingModelRenderer.cpp:251
Class CModelRData: Render data that is maintained per CModel.
Definition: ModelRenderer.h:62
Class ModelVertexRenderer: Normal ModelRenderer implementations delegate vertex array management and ...
Definition: ModelVertexRenderer.h:43
Definition: Model.h:46
CModelRData * CreateModelData(const void *key, CModel *model) override
CreateModelData: Create internal data for one model.
Definition: HWLightingModelRenderer.cpp:156
Definition: IDeviceCommandContext.h:40