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CSoundBase.h
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1 /* Copyright (C) 2021 Wildfire Games.
2  * This file is part of 0 A.D.
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12  * GNU General Public License for more details.
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16  */
17 
18 #ifndef INCLUDED_CSOUNDBASE_H
19 #define INCLUDED_CSOUNDBASE_H
20 
21 #include "lib/config2.h"
22 
23 #if CONFIG2_AUDIO
24 
28 
29 #include <mutex>
30 
31 class CSoundBase : public ISoundItem
32 {
33 protected:
34 
35  ALuint m_ALSource;
37 
38  bool m_LastPlay;
39  bool m_Looping;
42  bool m_IsPaused;
43 
45  double m_EndFadeTime;
46 
47  ALfloat m_StartVolume;
48  ALfloat m_EndVolume;
49  std::mutex m_ItemMutex;
50 
51 public:
52  CSoundBase();
53 
54  virtual ~CSoundBase();
55 
56  bool InitOpenAL();
57  void ResetVars();
58  void EnsurePlay();
59 
60  void SetGain(ALfloat gain);
61  void SetRollOff(ALfloat gain, float minDist, float maxDist);
62  void SetPitch(ALfloat pitch);
63  void SetDirection(const CVector3D& direction);
64  void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain);
65  void SetLastPlay(bool last);
66  void ReleaseOpenAL();
67  bool IsFading();
68  bool Finished();
69 
70  void Play();
71  void PlayAndDelete();
72  void PlayLoop();
73  void Stop();
74  void StopAndDelete();
75  void FadeToIn(ALfloat newVolume, double fadeDuration);
76 
77  bool GetLooping();
78  bool IsPlaying();
79 
80  void SetLocation(const CVector3D& position);
81  void FadeAndDelete(double fadeTime);
82  void FadeAndPause(double fadeTime);
83 
84  void Pause();
85  void Resume();
86 
87  const Path GetName();
88 
89  virtual void SetLooping(bool loops);
90  virtual bool IdleTask();
91  virtual void Attach(CSoundData* itemData);
92 
93 protected:
94 
95  void SetNameFromPath(VfsPath& itemPath);
96  void ResetFade();
97  bool HandleFade();
98 };
99 
100 #endif // CONFIG2_AUDIO
101 
102 #endif // INCLUDED_CSOUNDBASE_H
std::mutex m_ItemMutex
Definition: CSoundBase.h:49
void PlayLoop()
Definition: CSoundBase.cpp:320
CSoundBase()
Definition: CSoundBase.cpp:29
void SetLocation(const CVector3D &position)
Definition: CSoundBase.cpp:210
ALuint m_ALSource
Definition: CSoundBase.h:35
void FadeAndDelete(double fadeTime)
Definition: CSoundBase.cpp:308
void StopAndDelete()
Definition: CSoundBase.cpp:314
void Pause()
Definition: CSoundBase.cpp:370
Definition: ISoundItem.h:29
bool m_ShouldBePlaying
Definition: CSoundBase.h:40
Definition: Vector3D.h:30
void Play()
Definition: CSoundBase.cpp:275
void Resume()
Definition: CSoundBase.cpp:380
void ReleaseOpenAL()
Definition: CSoundBase.cpp:40
virtual ~CSoundBase()
Definition: CSoundBase.cpp:34
Definition: CSoundBase.h:31
ALfloat m_StartVolume
Definition: CSoundBase.h:47
bool m_LastPlay
Definition: CSoundBase.h:38
virtual bool IdleTask()
Definition: CSoundBase.cpp:205
bool m_Looping
Definition: CSoundBase.h:39
void SetGain(ALfloat gain)
Definition: CSoundBase.cpp:118
void Stop()
Definition: CSoundBase.cpp:347
void SetPitch(ALfloat pitch)
Definition: CSoundBase.cpp:165
Definition: SoundData.h:34
Definition: path.h:79
virtual void SetLooping(bool loops)
Definition: CSoundBase.cpp:265
bool m_PauseAfterFade
Definition: CSoundBase.h:41
bool GetLooping()
Definition: CSoundBase.cpp:260
bool HandleFade()
Definition: CSoundBase.cpp:220
void PlayAndDelete()
Definition: CSoundBase.cpp:296
void ResetFade()
Definition: CSoundBase.cpp:80
void ResetVars()
Definition: CSoundBase.cpp:65
bool m_IsPaused
Definition: CSoundBase.h:42
void SetCone(ALfloat innerCone, ALfloat outerCone, ALfloat coneGain)
Definition: CSoundBase.cpp:150
void SetRollOff(ALfloat gain, float minDist, float maxDist)
Definition: CSoundBase.cpp:130
bool IsPlaying()
Definition: CSoundBase.cpp:186
double m_StartFadeTime
Definition: CSoundBase.h:44
bool InitOpenAL()
Definition: CSoundBase.cpp:94
virtual void Attach(CSoundData *itemData)
Definition: CSoundBase.cpp:60
CSoundData * m_SoundData
Definition: CSoundBase.h:36
void EnsurePlay()
Definition: CSoundBase.cpp:144
bool Finished()
Definition: CSoundBase.cpp:89
ALfloat m_EndVolume
Definition: CSoundBase.h:48
double m_EndFadeTime
Definition: CSoundBase.h:45
void SetDirection(const CVector3D &direction)
Definition: CSoundBase.cpp:175
void FadeAndPause(double fadeTime)
Definition: CSoundBase.cpp:302
void SetNameFromPath(VfsPath &itemPath)
bool IsFading()
Definition: CSoundBase.cpp:254
void FadeToIn(ALfloat newVolume, double fadeDuration)
Definition: CSoundBase.cpp:330
void SetLastPlay(bool last)
Definition: CSoundBase.cpp:200
const Path GetName()
Definition: CSoundBase.cpp:362