Pyrogenesis  trunk
CGUIList.h
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1 /* Copyright (C) 2019 Wildfire Games.
2  * This file is part of 0 A.D.
3  *
4  * 0 A.D. is free software: you can redistribute it and/or modify
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12  * GNU General Public License for more details.
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15  * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16  */
17 
18 #ifndef INCLUDED_CGUILIST
19 #define INCLUDED_CGUILIST
20 
22 
23 #include <vector>
24 
25 class CGUIList
26 {
27 public: // struct:ish (but for consistency I call it _C_GUIList, and
28  // for the same reason it is a class, so that confusion doesn't
29  // appear when forward declaring.
30 
31  // Avoid copying the vector.
34  CGUIList() = default;
35 
36  /**
37  * List of items (as text), the post-processed result is stored in
38  * the IGUITextOwner structure of this class.
39  */
40  std::vector<CGUIString> m_Items;
41 };
42 
43 #endif
Definition: CGUIList.h:25
MOVABLE(CGUIList)
CGUIList()=default
std::vector< CGUIString > m_Items
List of items (as text), the post-processed result is stored in the IGUITextOwner structure of this c...
Definition: CGUIList.h:40
NONCOPYABLE(CGUIList)