LCOV - code coverage report
Current view: top level - source/tools/atlas/GameInterface - SimState.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 0 9 0.0 %
Date: 2023-01-19 00:18:29 Functions: 0 2 0.0 %

          Line data    Source code
       1             : /* Copyright (C) 2010 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "SimState.h"
      21             : 
      22             : #include "ps/Game.h"
      23             : #include "simulation2/Simulation2.h"
      24             : 
      25           0 : SimState* SimState::Freeze()
      26             : {
      27           0 :     SimState* simState = new SimState();
      28             : 
      29           0 :     if (! g_Game->GetSimulation2()->SerializeState(simState->stream))
      30             :     {
      31           0 :         delete simState;
      32           0 :         return NULL;
      33             :     }
      34             : 
      35           0 :     return simState;
      36             : }
      37             : 
      38           0 : void SimState::Thaw()
      39             : {
      40           0 :     g_Game->GetSimulation2()->DeserializeState(stream);
      41           0 : }

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