|
Function Name  |
Hit count  |
_GLOBAL__sub_I_SoundManager.cpp |
1 |
__static_initialization_and_destruction_0(int, int) |
1 |
CSoundManager::InDistress() |
0 |
CSoundManager::PauseMusic(bool) |
0 |
CSoundManager::GetALSource(ISoundItem*) |
0 |
CSoundManager::ItemForData(CSoundData*) |
0 |
CSoundManager::PauseAction(bool) |
0 |
CSoundManager::PlayAsGroup(Path const&, CVector3D const&, unsigned int, bool) |
0 |
CSoundManager::PlayAsMusic(Path const&, bool) |
0 |
CSoundManager::StartWorker() |
0 |
CSoundManager::InitListener() |
0 |
CSoundManager::PauseAmbient(bool) |
0 |
CSoundManager::SetMusicGain(float) |
0 |
CSoundManager::SetMusicItem(ISoundItem*) |
0 |
CSoundManager::GetBufferSize() |
0 |
CSoundManager::ItemForEntity(unsigned int, CSoundData*) |
0 |
CSoundManager::PlayAsAmbient(Path const&, bool) |
0 |
CSoundManager::PlayGroupItem(ISoundItem*, float) |
0 |
CSoundManager::SetActionGain(float) |
0 |
CSoundManager::SetMasterGain(float) |
0 |
CSoundManager::StartPlayList(bool) |
0 |
CSoundManager::GetBufferCount() |
0 |
CSoundManager::SetAmbientGain(float) |
0 |
CSoundManager::SetAmbientItem(ISoundItem*) |
0 |
CSoundManager::al_ReportError(int, char const*, int) |
0 |
CSoundManager::AddPlayListItem(Path const&) |
0 |
CSoundManager::ReleaseALSource(unsigned int) |
0 |
CSoundManager::SetMusicEnabled(bool) |
0 |
CSoundManager::ClearPlayListItems() |
0 |
CSoundManager::ReloadChangedFiles(Path const&) |
0 |
CSoundManager::ReloadChangedFileCB(void*, Path const&) |
0 |
CSoundManager::RunHardwareDetection() |
0 |
CSoundManager::SetDistressThroughError() |
0 |
CSoundManager::SetDistressThroughShortage() |
0 |
CSoundManager::Pause(bool) |
0 |
CSoundManager::AlcInit() |
0 |
CSoundManager::IdleTask() |
0 |
CSoundManager::LoadItem(Path const&) |
0 |
CSoundManager::PlayAsUI(Path const&, bool) |
0 |
CSoundManager::al_check(char const*, int) |
0 |
CSoundManager::SetUIGain(float) |
0 |
CSoundManager::CSoundManager(ALCdevice_struct*) |
0 |
CSoundManager::~CSoundManager() |
0 |
CSoundManager::~CSoundManager().2 |
0 |
ISoundManager::SetEnabled(bool) |
0 |
ISoundManager::CreateSoundManager() |
0 |
ISoundManager::CloseGame() |
0 |
CSoundManagerWorker::GetShutdown() |
0 |
CSoundManagerWorker::CleanupItems() |
0 |
CSoundManagerWorker::Run() |
0 |
CSoundManagerWorker::addItem(ISoundItem*) |
0 |
CSoundManagerWorker::Shutdown() |
0 |
CSoundManagerWorker::RunThread(CSoundManagerWorker*) |
0 |
CSoundManagerWorker::CSoundManagerWorker() |
0 |
CSoundManagerWorker::~CSoundManagerWorker() |
0 |
CSoundManager::GetOpenALVersion() const |
0 |
CSoundManager::GetSoundCardNames() const |
0 |