Line data Source code
1 : /* Copyright (C) 2023 Wildfire Games.
2 : * This file is part of 0 A.D.
3 : *
4 : * 0 A.D. is free software: you can redistribute it and/or modify
5 : * it under the terms of the GNU General Public License as published by
6 : * the Free Software Foundation, either version 2 of the License, or
7 : * (at your option) any later version.
8 : *
9 : * 0 A.D. is distributed in the hope that it will be useful,
10 : * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 : * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 : * GNU General Public License for more details.
13 : *
14 : * You should have received a copy of the GNU General Public License
15 : * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
16 : */
17 :
18 : #include "precompiled.h"
19 :
20 : #include "scriptinterface/Object.h"
21 : #include "scriptinterface/ScriptConversions.h"
22 : #include "scriptinterface/ScriptInterface.h"
23 :
24 : #include "graphics/Color.h"
25 : #include "maths/Fixed.h"
26 : #include "maths/FixedVector2D.h"
27 : #include "maths/FixedVector3D.h"
28 : #include "maths/Rect.h"
29 : #include "ps/CLogger.h"
30 : #include "simulation2/helpers/CinemaPath.h"
31 : #include "simulation2/helpers/Grid.h"
32 : #include "simulation2/system/IComponent.h"
33 : #include "simulation2/system/ParamNode.h"
34 :
35 : #define FAIL(msg) STMT(LOGERROR(msg); return false)
36 : #define FAIL_VOID(msg) STMT(ScriptException::Raise(rq, msg); return)
37 :
38 4 : template<> void Script::ToJSVal<IComponent*>(const ScriptRequest& rq, JS::MutableHandleValue ret, IComponent* const& val)
39 : {
40 4 : if (val == NULL)
41 : {
42 1 : ret.setNull();
43 4 : return;
44 : }
45 :
46 : // If this is a scripted component, just return the JS object directly
47 4 : JS::RootedValue instance(rq.cx, val->GetJSInstance());
48 3 : if (!instance.isNull())
49 : {
50 2 : ret.set(instance);
51 2 : return;
52 : }
53 :
54 : // Otherwise we need to construct a wrapper object
55 : // (TODO: cache wrapper objects?)
56 2 : JS::RootedObject obj(rq.cx);
57 1 : if (!val->NewJSObject(rq.GetScriptInterface(), &obj))
58 : {
59 : // Report as an error, since scripts really shouldn't try to use unscriptable interfaces
60 0 : LOGERROR("IComponent does not have a scriptable interface");
61 0 : ret.setUndefined();
62 0 : return;
63 : }
64 :
65 1 : JS::SetPrivate(obj, static_cast<void*>(val));
66 1 : ret.setObject(*obj);
67 : }
68 :
69 57 : template<> void Script::ToJSVal<CParamNode>(const ScriptRequest& rq, JS::MutableHandleValue ret, CParamNode const& val)
70 : {
71 57 : val.ToJSVal(rq, true, ret);
72 :
73 : // Prevent modifications to the object, so that it's safe to share between
74 : // components and to reconstruct on deserialization
75 57 : if (ret.isObject())
76 32 : Script::FreezeObject(rq, ret, true);
77 57 : }
78 :
79 4 : template<> void Script::ToJSVal<const CParamNode*>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CParamNode* const& val)
80 : {
81 4 : if (val)
82 4 : ToJSVal(rq, ret, *val);
83 : else
84 0 : ret.setUndefined();
85 4 : }
86 :
87 0 : template<> bool Script::FromJSVal<CColor>(const ScriptRequest& rq, JS::HandleValue v, CColor& out)
88 : {
89 0 : if (!v.isObject())
90 0 : FAIL("CColor has to be an object");
91 :
92 0 : JS::RootedObject obj(rq.cx, &v.toObject());
93 :
94 0 : JS::RootedValue r(rq.cx);
95 0 : JS::RootedValue g(rq.cx);
96 0 : JS::RootedValue b(rq.cx);
97 0 : JS::RootedValue a(rq.cx);
98 0 : if (!JS_GetProperty(rq.cx, obj, "r", &r) || !FromJSVal(rq, r, out.r))
99 0 : FAIL("Failed to get property CColor.r");
100 0 : if (!JS_GetProperty(rq.cx, obj, "g", &g) || !FromJSVal(rq, g, out.g))
101 0 : FAIL("Failed to get property CColor.g");
102 0 : if (!JS_GetProperty(rq.cx, obj, "b", &b) || !FromJSVal(rq, b, out.b))
103 0 : FAIL("Failed to get property CColor.b");
104 0 : if (!JS_GetProperty(rq.cx, obj, "a", &a) || !FromJSVal(rq, a, out.a))
105 0 : FAIL("Failed to get property CColor.a");
106 :
107 0 : return true;
108 : }
109 :
110 0 : template<> void Script::ToJSVal<CColor>(const ScriptRequest& rq, JS::MutableHandleValue ret, CColor const& val)
111 : {
112 0 : Script::CreateObject(
113 : rq,
114 : ret,
115 : "r", val.r,
116 : "g", val.g,
117 : "b", val.b,
118 : "a", val.a);
119 0 : }
120 :
121 21 : template<> bool Script::FromJSVal<fixed>(const ScriptRequest& rq, JS::HandleValue v, fixed& out)
122 : {
123 : double ret;
124 21 : if (!JS::ToNumber(rq.cx, v, &ret))
125 0 : return false;
126 21 : out = fixed::FromDouble(ret);
127 : // double can precisely represent the full range of fixed, so this is a non-lossy conversion
128 :
129 21 : return true;
130 : }
131 :
132 12 : template<> void Script::ToJSVal<fixed>(const ScriptRequest& UNUSED(rq), JS::MutableHandleValue ret, const fixed& val)
133 : {
134 12 : ret.set(JS::NumberValue(val.ToDouble()));
135 12 : }
136 :
137 2 : template<> bool Script::FromJSVal<CFixedVector3D>(const ScriptRequest& rq, JS::HandleValue v, CFixedVector3D& out)
138 : {
139 2 : if (!v.isObject())
140 0 : return false; // TODO: report type error
141 :
142 4 : JS::RootedObject obj(rq.cx, &v.toObject());
143 4 : JS::RootedValue p(rq.cx);
144 :
145 2 : if (!JS_GetProperty(rq.cx, obj, "x", &p)) return false; // TODO: report type errors
146 2 : if (!FromJSVal(rq, p, out.X)) return false;
147 :
148 2 : if (!JS_GetProperty(rq.cx, obj, "y", &p)) return false;
149 2 : if (!FromJSVal(rq, p, out.Y)) return false;
150 :
151 2 : if (!JS_GetProperty(rq.cx, obj, "z", &p)) return false;
152 2 : if (!FromJSVal(rq, p, out.Z)) return false;
153 :
154 2 : return true;
155 : }
156 :
157 4 : template<> void Script::ToJSVal<CFixedVector3D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector3D& val)
158 : {
159 8 : JS::RootedObject global(rq.cx, rq.glob);
160 8 : JS::RootedValue valueVector3D(rq.cx);
161 4 : if (!ScriptInterface::GetGlobalProperty(rq, "Vector3D", &valueVector3D))
162 0 : FAIL_VOID("Failed to get Vector3D constructor");
163 :
164 8 : JS::RootedValueArray<3> args(rq.cx);
165 4 : args[0].setNumber(val.X.ToDouble());
166 4 : args[1].setNumber(val.Y.ToDouble());
167 4 : args[2].setNumber(val.Z.ToDouble());
168 :
169 8 : JS::RootedObject objVec(rq.cx);
170 4 : if (!JS::Construct(rq.cx, valueVector3D, args, &objVec))
171 0 : FAIL_VOID("Failed to construct Vector3D object");
172 :
173 4 : ret.setObject(*objVec);
174 : }
175 :
176 2 : template<> bool Script::FromJSVal<CFixedVector2D>(const ScriptRequest& rq, JS::HandleValue v, CFixedVector2D& out)
177 : {
178 2 : if (!v.isObject())
179 0 : return false; // TODO: report type error
180 4 : JS::RootedObject obj(rq.cx, &v.toObject());
181 :
182 4 : JS::RootedValue p(rq.cx);
183 :
184 2 : if (!JS_GetProperty(rq.cx, obj, "x", &p)) return false; // TODO: report type errors
185 2 : if (!FromJSVal(rq, p, out.X)) return false;
186 :
187 2 : if (!JS_GetProperty(rq.cx, obj, "y", &p)) return false;
188 2 : if (!FromJSVal(rq, p, out.Y)) return false;
189 :
190 2 : return true;
191 : }
192 :
193 4 : template<> void Script::ToJSVal<CFixedVector2D>(const ScriptRequest& rq, JS::MutableHandleValue ret, const CFixedVector2D& val)
194 : {
195 8 : JS::RootedObject global(rq.cx, rq.glob);
196 8 : JS::RootedValue valueVector2D(rq.cx);
197 4 : if (!ScriptInterface::GetGlobalProperty(rq, "Vector2D", &valueVector2D))
198 0 : FAIL_VOID("Failed to get Vector2D constructor");
199 :
200 8 : JS::RootedValueArray<2> args(rq.cx);
201 4 : args[0].setNumber(val.X.ToDouble());
202 4 : args[1].setNumber(val.Y.ToDouble());
203 :
204 8 : JS::RootedObject objVec(rq.cx);
205 4 : if (!JS::Construct(rq.cx, valueVector2D, args, &objVec))
206 0 : FAIL_VOID("Failed to construct Vector2D object");
207 :
208 4 : ret.setObject(*objVec);
209 : }
210 :
211 0 : template<> void Script::ToJSVal<Grid<u8> >(const ScriptRequest& rq, JS::MutableHandleValue ret, const Grid<u8>& val)
212 : {
213 0 : u32 length = (u32)(val.m_W * val.m_H);
214 0 : u32 nbytes = (u32)(length * sizeof(u8));
215 0 : JS::RootedObject objArr(rq.cx, JS_NewUint8Array(rq.cx, length));
216 : // Copy the array data and then remove the no-GC check to allow further changes to the JS data
217 : {
218 0 : JS::AutoCheckCannotGC nogc;
219 : bool sharedMemory;
220 0 : memcpy((void*)JS_GetUint8ArrayData(objArr, &sharedMemory, nogc), val.m_Data, nbytes);
221 : }
222 :
223 0 : JS::RootedValue data(rq.cx, JS::ObjectValue(*objArr));
224 0 : Script::CreateObject(
225 : rq,
226 : ret,
227 : "width", val.m_W,
228 : "height", val.m_H,
229 : "data", data);
230 0 : }
231 :
232 0 : template<> void Script::ToJSVal<Grid<u16> >(const ScriptRequest& rq, JS::MutableHandleValue ret, const Grid<u16>& val)
233 : {
234 0 : u32 length = (u32)(val.m_W * val.m_H);
235 0 : u32 nbytes = (u32)(length * sizeof(u16));
236 0 : JS::RootedObject objArr(rq.cx, JS_NewUint16Array(rq.cx, length));
237 : // Copy the array data and then remove the no-GC check to allow further changes to the JS data
238 : {
239 0 : JS::AutoCheckCannotGC nogc;
240 : bool sharedMemory;
241 0 : memcpy((void*)JS_GetUint16ArrayData(objArr, &sharedMemory, nogc), val.m_Data, nbytes);
242 : }
243 :
244 0 : JS::RootedValue data(rq.cx, JS::ObjectValue(*objArr));
245 0 : Script::CreateObject(
246 : rq,
247 : ret,
248 : "width", val.m_W,
249 : "height", val.m_H,
250 : "data", data);
251 0 : }
252 :
253 0 : template<> bool Script::FromJSVal<TNSpline>(const ScriptRequest& rq, JS::HandleValue v, TNSpline& out)
254 : {
255 0 : if (!v.isObject())
256 0 : FAIL("Argument must be an object");
257 :
258 0 : JS::RootedObject obj(rq.cx, &v.toObject());
259 : bool isArray;
260 0 : if (!JS::IsArrayObject(rq.cx, obj, &isArray) || !isArray)
261 0 : FAIL("Argument must be an array");
262 :
263 0 : u32 numberOfNodes = 0;
264 0 : if (!JS::GetArrayLength(rq.cx, obj, &numberOfNodes))
265 0 : FAIL("Failed to get array length");
266 :
267 0 : for (u32 i = 0; i < numberOfNodes; ++i)
268 : {
269 0 : JS::RootedValue node(rq.cx);
270 0 : if (!JS_GetElement(rq.cx, obj, i, &node))
271 0 : FAIL("Failed to read array element");
272 :
273 0 : fixed deltaTime;
274 0 : if (!FromJSProperty(rq, node, "deltaTime", deltaTime))
275 0 : FAIL("Failed to read Spline.deltaTime property");
276 :
277 0 : CFixedVector3D position;
278 0 : if (!FromJSProperty(rq, node, "position", position))
279 0 : FAIL("Failed to read Spline.position property");
280 :
281 0 : out.AddNode(position, CFixedVector3D(), deltaTime);
282 : }
283 :
284 0 : if (out.GetAllNodes().empty())
285 0 : FAIL("Spline must contain at least one node");
286 :
287 0 : return true;
288 : }
289 :
290 0 : template<> bool Script::FromJSVal<CCinemaPath>(const ScriptRequest& rq, JS::HandleValue v, CCinemaPath& out)
291 : {
292 0 : if (!v.isObject())
293 0 : FAIL("Argument must be an object");
294 :
295 0 : JS::RootedObject obj(rq.cx, &v.toObject());
296 :
297 0 : CCinemaData pathData;
298 0 : TNSpline positionSpline, targetSpline;
299 :
300 0 : if (!FromJSProperty(rq, v, "name", pathData.m_Name))
301 0 : FAIL("Failed to get CCinemaPath.name property");
302 :
303 0 : if (!FromJSProperty(rq, v, "orientation", pathData.m_Orientation))
304 0 : FAIL("Failed to get CCinemaPath.orientation property");
305 :
306 0 : if (!FromJSProperty(rq, v, "positionNodes", positionSpline))
307 0 : FAIL("Failed to get CCinemaPath.positionNodes property");
308 :
309 0 : if (pathData.m_Orientation == L"target" && !FromJSProperty(rq, v, "targetNodes", targetSpline))
310 0 : FAIL("Failed to get CCinemaPath.targetNodes property");
311 :
312 : // Other properties are not necessary to be defined
313 0 : if (!FromJSProperty(rq, v, "timescale", pathData.m_Timescale))
314 0 : pathData.m_Timescale = fixed::FromInt(1);
315 :
316 0 : if (!FromJSProperty(rq, v, "mode", pathData.m_Mode))
317 0 : pathData.m_Mode = L"ease_inout";
318 :
319 0 : if (!FromJSProperty(rq, v, "style", pathData.m_Style))
320 0 : pathData.m_Style = L"default";
321 :
322 0 : out = CCinemaPath(pathData, positionSpline, targetSpline);
323 :
324 0 : return true;
325 : }
326 :
327 : // define vectors
328 0 : JSVAL_VECTOR(CFixedVector2D)
329 :
330 : #undef FAIL
331 : #undef FAIL_VOID
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