LCOV - code coverage report
Current view: top level - source/simulation2/components - ICmpUnitMotion.cpp (source / functions) Hit Total Coverage
Test: 0 A.D. test coverage report Lines: 4 61 6.6 %
Date: 2023-01-19 00:18:29 Functions: 7 44 15.9 %

          Line data    Source code
       1             : /* Copyright (C) 2022 Wildfire Games.
       2             :  * This file is part of 0 A.D.
       3             :  *
       4             :  * 0 A.D. is free software: you can redistribute it and/or modify
       5             :  * it under the terms of the GNU General Public License as published by
       6             :  * the Free Software Foundation, either version 2 of the License, or
       7             :  * (at your option) any later version.
       8             :  *
       9             :  * 0 A.D. is distributed in the hope that it will be useful,
      10             :  * but WITHOUT ANY WARRANTY; without even the implied warranty of
      11             :  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
      12             :  * GNU General Public License for more details.
      13             :  *
      14             :  * You should have received a copy of the GNU General Public License
      15             :  * along with 0 A.D.  If not, see <http://www.gnu.org/licenses/>.
      16             :  */
      17             : 
      18             : #include "precompiled.h"
      19             : 
      20             : #include "ICmpUnitMotion.h"
      21             : 
      22             : #include "simulation2/system/InterfaceScripted.h"
      23             : #include "simulation2/scripting/ScriptComponent.h"
      24             : 
      25           1 : BEGIN_INTERFACE_WRAPPER(UnitMotion)
      26             : DEFINE_INTERFACE_METHOD("MoveToPointRange", ICmpUnitMotion, MoveToPointRange)
      27             : DEFINE_INTERFACE_METHOD("MoveToTargetRange", ICmpUnitMotion, MoveToTargetRange)
      28             : DEFINE_INTERFACE_METHOD("MoveToFormationOffset", ICmpUnitMotion, MoveToFormationOffset)
      29             : DEFINE_INTERFACE_METHOD("SetMemberOfFormation", ICmpUnitMotion, SetMemberOfFormation)
      30             : DEFINE_INTERFACE_METHOD("IsTargetRangeReachable", ICmpUnitMotion, IsTargetRangeReachable)
      31             : DEFINE_INTERFACE_METHOD("FaceTowardsPoint", ICmpUnitMotion, FaceTowardsPoint)
      32             : DEFINE_INTERFACE_METHOD("StopMoving", ICmpUnitMotion, StopMoving)
      33             : DEFINE_INTERFACE_METHOD("GetCurrentSpeed", ICmpUnitMotion, GetCurrentSpeed)
      34             : DEFINE_INTERFACE_METHOD("IsMoveRequested", ICmpUnitMotion, IsMoveRequested)
      35             : DEFINE_INTERFACE_METHOD("GetSpeed", ICmpUnitMotion, GetSpeed)
      36             : DEFINE_INTERFACE_METHOD("GetWalkSpeed", ICmpUnitMotion, GetWalkSpeed)
      37             : DEFINE_INTERFACE_METHOD("GetRunMultiplier", ICmpUnitMotion, GetRunMultiplier)
      38             : DEFINE_INTERFACE_METHOD("EstimateFuturePosition", ICmpUnitMotion, EstimateFuturePosition)
      39             : DEFINE_INTERFACE_METHOD("SetSpeedMultiplier", ICmpUnitMotion, SetSpeedMultiplier)
      40             : DEFINE_INTERFACE_METHOD("GetAcceleration", ICmpUnitMotion, GetAcceleration)
      41             : DEFINE_INTERFACE_METHOD("SetAcceleration", ICmpUnitMotion, SetAcceleration)
      42             : DEFINE_INTERFACE_METHOD("GetPassabilityClassName", ICmpUnitMotion, GetPassabilityClassName)
      43             : DEFINE_INTERFACE_METHOD("SetPassabilityClassName", ICmpUnitMotion, SetPassabilityClassName)
      44             : DEFINE_INTERFACE_METHOD("GetUnitClearance", ICmpUnitMotion, GetUnitClearance)
      45             : DEFINE_INTERFACE_METHOD("SetFacePointAfterMove", ICmpUnitMotion, SetFacePointAfterMove)
      46             : DEFINE_INTERFACE_METHOD("GetFacePointAfterMove", ICmpUnitMotion, GetFacePointAfterMove)
      47             : DEFINE_INTERFACE_METHOD("SetDebugOverlay", ICmpUnitMotion, SetDebugOverlay)
      48         233 : END_INTERFACE_WRAPPER(UnitMotion)
      49             : 
      50           0 : class CCmpUnitMotionScripted : public ICmpUnitMotion
      51             : {
      52             : public:
      53         232 :     DEFAULT_SCRIPT_WRAPPER(UnitMotionScripted)
      54             : 
      55           0 :     bool MoveToPointRange(entity_pos_t x, entity_pos_t z, entity_pos_t minRange, entity_pos_t maxRange) override
      56             :     {
      57           0 :         return m_Script.Call<bool>("MoveToPointRange", x, z, minRange, maxRange);
      58             :     }
      59             : 
      60           0 :     bool MoveToTargetRange(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) override
      61             :     {
      62           0 :         return m_Script.Call<bool>("MoveToTargetRange", target, minRange, maxRange);
      63             :     }
      64             : 
      65           0 :     void MoveToFormationOffset(entity_id_t target, entity_pos_t x, entity_pos_t z) override
      66             :     {
      67           0 :         m_Script.CallVoid("MoveToFormationOffset", target, x, z);
      68           0 :     }
      69             : 
      70           0 :     void SetMemberOfFormation(entity_id_t controller) override
      71             :     {
      72           0 :         m_Script.CallVoid("SetMemberOfFormation", controller);
      73           0 :     }
      74             : 
      75           0 :     bool IsTargetRangeReachable(entity_id_t target, entity_pos_t minRange, entity_pos_t maxRange) override
      76             :     {
      77           0 :         return m_Script.Call<bool>("IsTargetRangeReachable", target, minRange, maxRange);
      78             :     }
      79             : 
      80           0 :     void FaceTowardsPoint(entity_pos_t x, entity_pos_t z) override
      81             :     {
      82           0 :         m_Script.CallVoid("FaceTowardsPoint", x, z);
      83           0 :     }
      84             : 
      85           0 :     void StopMoving() override
      86             :     {
      87           0 :         m_Script.CallVoid("StopMoving");
      88           0 :     }
      89             : 
      90           0 :     fixed GetCurrentSpeed() const override
      91             :     {
      92           0 :         return m_Script.Call<fixed>("GetCurrentSpeed");
      93             :     }
      94             : 
      95           0 :     bool IsMoveRequested() const override
      96             :     {
      97           0 :         return m_Script.Call<bool>("IsMoveRequested");
      98             :     }
      99             : 
     100           0 :     fixed GetSpeed() const override
     101             :     {
     102           0 :         return m_Script.Call<fixed>("GetSpeed");
     103             :     }
     104             : 
     105           0 :     fixed GetWalkSpeed() const override
     106             :     {
     107           0 :         return m_Script.Call<fixed>("GetWalkSpeed");
     108             :     }
     109             : 
     110           0 :     fixed GetRunMultiplier() const override
     111             :     {
     112           0 :         return m_Script.Call<fixed>("GetRunMultiplier");
     113             :     }
     114             : 
     115           0 :     void SetSpeedMultiplier(fixed multiplier) override
     116             :     {
     117           0 :         m_Script.CallVoid("SetSpeedMultiplier", multiplier);
     118           0 :     }
     119             : 
     120           0 :     fixed GetSpeedMultiplier() const override
     121             :     {
     122           0 :         return m_Script.Call<fixed>("GetSpeedMultiplier");
     123             :     }
     124             : 
     125           0 :     CFixedVector2D EstimateFuturePosition(const fixed dt) const override
     126             :     {
     127           0 :         return m_Script.Call<CFixedVector2D>("EstimateFuturePosition", dt);
     128             :     }
     129             : 
     130           0 :     fixed GetAcceleration() const override
     131             :     {
     132           0 :         return m_Script.Call<fixed>("GetAcceleration");
     133             :     }
     134             : 
     135           0 :     void SetAcceleration(fixed acceleration) override
     136             :     {
     137           0 :         m_Script.CallVoid("SetAcceleration", acceleration);
     138           0 :     }
     139             : 
     140           0 :     void SetFacePointAfterMove(bool facePointAfterMove) override
     141             :     {
     142           0 :         m_Script.CallVoid("SetFacePointAfterMove", facePointAfterMove);
     143           0 :     }
     144             : 
     145           0 :     bool GetFacePointAfterMove() const override
     146             :     {
     147           0 :         return m_Script.Call<bool>("GetFacePointAfterMove");
     148             :     }
     149             : 
     150           0 :     pass_class_t GetPassabilityClass() const override
     151             :     {
     152           0 :         return m_Script.Call<pass_class_t>("GetPassabilityClass");
     153             :     }
     154             : 
     155           0 :     std::string GetPassabilityClassName() const override
     156             :     {
     157           0 :         return m_Script.Call<std::string>("GetPassabilityClassName");
     158             :     }
     159             : 
     160           0 :     void SetPassabilityClassName(const std::string& passClassName) override
     161             :     {
     162           0 :         return m_Script.CallVoid("SetPassabilityClassName", passClassName);
     163             :     }
     164             : 
     165           0 :     entity_pos_t GetUnitClearance() const override
     166             :     {
     167           0 :         return m_Script.Call<entity_pos_t>("GetUnitClearance");
     168             :     }
     169             : 
     170           0 :     void SetDebugOverlay(bool enabled) override
     171             :     {
     172           0 :         m_Script.CallVoid("SetDebugOverlay", enabled);
     173           0 :     }
     174             : 
     175             : };
     176             : 
     177         119 : REGISTER_COMPONENT_SCRIPT_WRAPPER(UnitMotionScripted)

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